Example #1
0
        private static bool IsPossibleAddTower(this GameLevel level, Vector2D gridPosition)
        {
            var index = level.GetIndexForMapData(gridPosition);

            if (level.UpdateExistingCreeps(gridPosition + Vector2D.Half) &&
                level.UpdatePathsIfPossible())
            {
                return(true);
            }
            level.MapData[index] = LevelTileType.Placeable;
            level.GetPathFinding().SetReachableAndUpdate(index);
            return(false);
        }