Example #1
0
 public static void RemoveTowers(this GameLevel level)
 {
     foreach (var tower in EntitiesRunner.Current.GetEntitiesOfType <Tower>())
     {
         var towerMapPos = level.GetMapCoordinates(tower.Position.GetVector2D());
         var index       = level.GetIndexForMapData(towerMapPos);
         if (index >= level.MapData.Length)
         {
             return;
         }
         level.MapData[index] = LevelTileType.Placeable;
         level.GetPathFinding().SetReachableAndUpdate(index);
         tower.Dispose();
     }
 }