Example #1
0
 protected virtual void RenderLevel()
 {
     if (GameLevel == null)
     {
         return;
     }
     //levelGrid = new Grid3D(new Vector3D(GameLevel.Size / 2), GameLevel.Size);
     //levelGrid.RenderLayer = -10;
     //levelGrid.IsVisible = false;
     new LevelDebugRenderer(GameLevel);
     GameLevel.RenderLevel();
 }