Example #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            font = Content.Load<SpriteFont>("data/defaultfont");
            boldfont = Content.Load<SpriteFont>("data/boldfont");

            spriteBatch = new SpriteBatch(GraphicsDevice);
            cam = new Camera2d(GraphicsDevice.Viewport);

            gsm = new GameStateManager(this.Content);
            gsm.loadContent();

            // TODO: use this.Content to load your game content here
        }