Example #1
0
        public PlayState(GameStateManager gsm,ContentManager content)
            : base(gsm,content)
        {
            map = new Map(content.Load<Texture2D>("data/blocks"));
            player = new Player(content.Load<Texture2D>("data/arr"));
            keyb = Keyboard.GetState();

            gsm.addPublicObj(Consts.MAPOBJ,map);
            gsm.addPublicObj(Consts.PLAYEROBJ,player);
        }