Example #1
0
 public override void Update()
 {
     if (!isInitialized)
     {
         _armor = 10;
         _range = 150;
         _hp = 600;
         _damage = 20;
         _gun = new TowerWeapon(_damage, GameScene.Instance);
         _cooldownValue = 10;
         _speed = 0;
     }
     base.Update();
 }
Example #2
0
 public override void UpgradeDamage()
 {
     _damage += 5;
     _gun = new TowerWeapon(_damage, GameScene.Instance);
 }