public override void Update() { if (!isInitialized) { _armor = 10; _range = 150; _hp = 600; _damage = 20; _gun = new TowerWeapon(_damage, GameScene.Instance); _cooldownValue = 10; _speed = 0; } base.Update(); }
public override void UpgradeDamage() { _damage += 5; _gun = new TowerWeapon(_damage, GameScene.Instance); }