// Use this for initialization void Start() { m_Receiver = GetComponent<PowerReceiver>(); m_StartPosition = transform.position; RegisterEvent(GameEventID.TRIGGER_AREA); RegisterEvent(GameEventID.TRIGGER_AREA_EXIT); Game.Register(this); }
// Use this for initialization void Start() { m_Receiver = GetComponent<PowerReceiver>(); m_StartPosition = transform.position; m_Timer = m_AutoTimer; }