Rotatef() private method

private Rotatef ( float angle, float x, float y, float z ) : void
angle float
x float
y float
z float
return void
Example #1
0
        protected override void DoRender(RenderEventArgs arg)
        {
            this.ClockRenderer.Render(arg);

            OpenGL.LoadIdentity();
            OpenGL.Rotatef(angle, 0, 1, 0);
            this.BoxRenderer.Render(arg);
            angle += 3.0f;
        }
Example #2
0
        protected override void DoRender(RenderEventArgs arg)
        {
            DateTime    now   = DateTime.Now;
            const float speed = 1.0f;

            OpenGL.LoadIdentity();
            float secondAngle = ((float)now.Second) / 60.0f * 360.0f * speed;

            OpenGL.Rotatef(secondAngle, 0.0f, 0.0f, -1.0f);
            secondLineWidthSwitch.On();
            OpenGL.Begin(OpenGL.GL_LINES);
            for (int i = 0; i < secondPosition.Count; i++)
            {
                vec3 color = secondColor[i];
                OpenGL.Color3f(color.x, color.y, color.z);
                vec3 position = secondPosition[i];
                OpenGL.Vertex3f(position.x, position.y, position.z);
            }
            OpenGL.End();
            secondLineWidthSwitch.Off();

            OpenGL.LoadIdentity();
            float minuteAngle = ((float)(now.Minute * 60 + now.Second)) / (60.0f * 60.0f) * 360.0f * speed;

            OpenGL.Rotatef(minuteAngle, 0.0f, 0.0f, -1.0f);
            minuteLineWidthSwitch.On();
            OpenGL.Begin(OpenGL.GL_LINES);
            for (int i = 0; i < minutePosition.Count; i++)
            {
                vec3 color = minuteColor[i];
                OpenGL.Color3f(color.x, color.y, color.z);
                vec3 position = minutePosition[i];
                OpenGL.Vertex3f(position.x, position.y, position.z);
            }
            OpenGL.End();
            minuteLineWidthSwitch.Off();

            OpenGL.LoadIdentity();
            float hourAngle = ((float)((now.Hour * 60 + now.Minute) * 60 + now.Second)) / (12.0f * 60.0f * 60.0f) * 360.0f * speed;

            OpenGL.Rotatef(hourAngle, 0.0f, 0.0f, -1.0f);
            hourLineWidthSwitch.On();
            OpenGL.Begin(OpenGL.GL_LINES);
            for (int i = 0; i < hourPosition.Count; i++)
            {
                vec3 color = hourColor[i];
                OpenGL.Color3f(color.x, color.y, color.z);
                vec3 position = hourPosition[i];
                OpenGL.Vertex3f(position.x, position.y, position.z);
            }
            OpenGL.End();
            hourLineWidthSwitch.Off();
        }