BlendFunc() private method

private BlendFunc ( uint sfactor, uint dfactor ) : void
sfactor uint
dfactor uint
return void
Example #1
0
        /// <summary>
        ///
        /// </summary>
        protected override void SwitchOn()
        {
            base.SwitchOn();

            if (this.enableCapacityWhenSwitchOn)
            {
                OpenGL.BlendFunc(this.SourceFactor, this.DestFactor);
            }
        }