private ClearAccum ( float red, float green, float blue, float alpha ) : void | ||
red | float | |
green | float | |
blue | float | |
alpha | float | |
return | void |
/// <summary> /// /// </summary> protected override void SwitchOff() { OpenGL.ClearAccum(original[0], original[1], original[2], original[3]); }
/// <summary> /// /// </summary> protected override void SwitchOn() { OpenGL.GetFloat(GetTarget.AccumClearValue, original); OpenGL.ClearAccum(clearValue.x, clearValue.y, clearValue.z, clearAlphazValue); }