public void CollideSingleContact(Quaternion perturbeRot, CollisionObjectWrapper body0Wrap, CollisionObjectWrapper body1Wrap, DispatcherInfo dispatchInfo, ManifoldResult resultOut) { btConvexPlaneCollisionAlgorithm_collideSingleContact(_native, ref perturbeRot, body0Wrap._native, body1Wrap._native, dispatchInfo._native, resultOut._native); }
public void ProcessCollision(CollisionObjectWrapper body0Wrap, CollisionObjectWrapper body1Wrap, DispatcherInfo dispatchInfo, ManifoldResult resultOut) { btCollisionAlgorithm_processCollision(_native, body0Wrap._native, body1Wrap._native, dispatchInfo._native, resultOut._native); }
public float CalculateTimeOfImpact(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut) { return btCollisionAlgorithm_calculateTimeOfImpact(_native, body0._native, body1._native, dispatchInfo._native, resultOut._native); }
public float CalculateTimeOfImpact(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut) { return(btCollisionAlgorithm_calculateTimeOfImpact(_native, body0._native, body1._native, dispatchInfo._native, resultOut._native)); }