Example #1
0
        protected override void OnLoad(EventArgs e)
        {
            _context = GLContext.Attach(this);

            _context.Capture();
            OnInit();
            _context.Release();

            base.OnLoad(e);
        }
Example #2
0
        protected override void OnPaint(PaintEventArgs e)
        {
            if (_updateCounter > 0)
            {
                return;
            }

            if (_context == null)
            {
                base.OnPaint(e);
            }
            else if (Monitor.TryEnter(_context))
            {
                try
                {
                    _context.Capture();

                    //Set projection
                    if (_projectionChanged)
                    {
                        OnResized();
                        _projectionChanged = false;
                    }

                    //Set modelview
                    //if (_modelviewChanged)
                    //{
                    //    _modelviewChanged = false;
                    //}

                    if (_camera != null)
                    {
                        fixed(Matrix *p = &_camera._matrix)
                        {
                            _context.glMatrixMode(GLMatrixMode.ModelView);
                            _context.glLoadMatrix((float *)p);
                        }
                    }

                    OnRender();
                    _context.glFinish();
                    _context.Swap();
                    _context.Release();
                }
                finally { Monitor.Exit(_context); }
            }
        }