Example #1
0
        public PhysicsBody(XElement element, Vector2 position, float scale = 1.0f)
        {
            float radius = ConvertUnits.ToSimUnits(ToolBox.GetAttributeFloat(element, "radius", 0.0f)) * scale;
            float height = ConvertUnits.ToSimUnits(ToolBox.GetAttributeFloat(element, "height", 0.0f)) * scale;
            float width  = ConvertUnits.ToSimUnits(ToolBox.GetAttributeFloat(element, "width", 0.0f)) * scale;

            density = ToolBox.GetAttributeFloat(element, "density", 10.0f);

            CreateBody(width, height, radius, density);

            dir = 1.0f;

            body.CollisionCategories = Physics.CollisionItem;
            body.CollidesWith        = Physics.CollisionWall | Physics.CollisionLevel;

            body.Friction    = ToolBox.GetAttributeFloat(element, "friction", 0.3f);
            body.Restitution = ToolBox.GetAttributeFloat(element, "restitution", 0.05f);

            body.BodyType = BodyType.Dynamic;

            body.UserData = this;

            SetTransform(position, 0.0f);

            LastSentPosition = position;

            list.Add(this);
        }
Example #2
0
        public static void Load(XElement element, Submarine submarine)
        {
            Rectangle rect = Rectangle.Empty;

            if (element.Attribute("rect") != null)
            {
                string   rectString = ToolBox.GetAttributeString(element, "rect", "0,0,0,0");
                string[] rectValues = rectString.Split(',');

                rect = new Rectangle(
                    int.Parse(rectValues[0]),
                    int.Parse(rectValues[1]),
                    int.Parse(rectValues[2]),
                    int.Parse(rectValues[3]));
            }
            else
            {
                rect = new Rectangle(
                    int.Parse(element.Attribute("x").Value),
                    int.Parse(element.Attribute("y").Value),
                    int.Parse(element.Attribute("width").Value),
                    int.Parse(element.Attribute("height").Value));
            }

            Hull h = new Hull(MapEntityPrefab.list.Find(m => m.Name == "Hull"), rect, submarine);

            h.volume = ToolBox.GetAttributeFloat(element, "pressure", 0.0f);

            h.ID = (ushort)int.Parse(element.Attribute("ID").Value);
        }
Example #3
0
        public CharacterSound(XElement element)
        {
            Sound = Sound.Load(element.Attribute("file").Value);
            Range = ToolBox.GetAttributeFloat(element, "range", 1000.0f);

            Enum.TryParse <SoundType>(ToolBox.GetAttributeString(element, "state", "Idle"), true, out Type);
        }
Example #4
0
        public BackgroundCreaturePrefab(XElement element)
        {
            Speed = ToolBox.GetAttributeFloat(element, "speed", 1.0f);

            WanderAmount = ToolBox.GetAttributeFloat(element, "wanderamount", 0.0f);

            WanderZAmount = ToolBox.GetAttributeFloat(element, "wanderzamount", 0.0f);

            SwarmMin = ToolBox.GetAttributeInt(element, "swarmmin", 1);
            SwarmMax = ToolBox.GetAttributeInt(element, "swarmmax", 1);

            SwarmRadius = ToolBox.GetAttributeFloat(element, "swarmradius", 200.0f);

            DisableRotation = ToolBox.GetAttributeBool(element, "disablerotation", false);

            foreach (XElement subElement in element.Elements())
            {
                if (subElement.Name.ToString().ToLowerInvariant() != "sprite")
                {
                    continue;
                }

                Sprite = new Sprite(subElement);
                break;
            }
        }
Example #5
0
        public Attack(XElement element)
        {
            try
            {
                DamageType = (DamageType)Enum.Parse(typeof(DamageType), ToolBox.GetAttributeString(element, "damagetype", "None"), true);
            }
            catch
            {
                DamageType = DamageType.None;
            }

            damage          = ToolBox.GetAttributeFloat(element, "damage", 0.0f);
            structureDamage = ToolBox.GetAttributeFloat(element, "structuredamage", 0.0f);
            bleedingDamage  = ToolBox.GetAttributeFloat(element, "bleedingdamage", 0.0f);
            Stun            = ToolBox.GetAttributeFloat(element, "stun", 0.0f);

            SeverLimbsProbability = ToolBox.GetAttributeFloat(element, "severlimbsprobability", 0.0f);

            Force       = ToolBox.GetAttributeFloat(element, "force", 0.0f);
            TargetForce = ToolBox.GetAttributeFloat(element, "targetforce", 0.0f);
            Torque      = ToolBox.GetAttributeFloat(element, "torque", 0.0f);

            Range    = ToolBox.GetAttributeFloat(element, "range", 0.0f);
            Duration = ToolBox.GetAttributeFloat(element, "duration", 0.0f);

            priority = ToolBox.GetAttributeFloat(element, "priority", 1.0f);

            InitProjSpecific(element);

            string limbIndicesStr = ToolBox.GetAttributeString(element, "applyforceonlimbs", "");

            if (!string.IsNullOrWhiteSpace(limbIndicesStr))
            {
                ApplyForceOnLimbs = new List <int>();
                foreach (string limbIndexStr in limbIndicesStr.Split(','))
                {
                    int limbIndex;
                    if (int.TryParse(limbIndexStr, out limbIndex))
                    {
                        ApplyForceOnLimbs.Add(limbIndex);
                    }
                }
            }

            foreach (XElement subElement in element.Elements())
            {
                switch (subElement.Name.ToString().ToLowerInvariant())
                {
                case "statuseffect":
                    if (statusEffects == null)
                    {
                        statusEffects = new List <StatusEffect>();
                    }
                    statusEffects.Add(StatusEffect.Load(subElement));
                    break;
                }
            }
        }
Example #6
0
        public Sprite(XElement element, string path = "", string file = "")
        {
            if (file == "")
            {
                file = ToolBox.GetAttributeString(element, "texture", "");
            }

            if (file == "")
            {
                DebugConsole.ThrowError("Sprite " + element + " doesn't have a texture specified!");
                return;
            }

            if (!string.IsNullOrEmpty(path))
            {
                if (!path.EndsWith("/"))
                {
                    path += "/";
                }
            }

            this.file = path + file;

            texture = LoadTexture(this.file);

            if (texture == null)
            {
                return;
            }

            Vector4 sourceVector = ToolBox.GetAttributeVector4(element, "sourcerect", Vector4.Zero);

            if (sourceVector.Z == 0.0f)
            {
                sourceVector.Z = texture.Width;
            }
            if (sourceVector.W == 0.0f)
            {
                sourceVector.W = texture.Height;
            }

            sourceRect = new Rectangle(
                (int)sourceVector.X, (int)sourceVector.Y,
                (int)sourceVector.Z, (int)sourceVector.W);

            origin   = ToolBox.GetAttributeVector2(element, "origin", new Vector2(0.5f, 0.5f));
            origin.X = origin.X * sourceRect.Width;
            origin.Y = origin.Y * sourceRect.Height;

            size    = ToolBox.GetAttributeVector2(element, "size", Vector2.One);
            size.X *= sourceRect.Width;
            size.Y *= sourceRect.Height;

            Depth = ToolBox.GetAttributeFloat(element, "depth", 0.0f);

            list.Add(this);
        }
Example #7
0
        public HumanoidAnimController(Character character, XElement element)
            : base(character, element)
        {
            walkAnimSpeed = ToolBox.GetAttributeFloat(element, "walkanimspeed", 4.0f);
            walkAnimSpeed = MathHelper.ToRadians(walkAnimSpeed);

            movementLerp = ToolBox.GetAttributeFloat(element, "movementlerp", 0.4f);

            thighTorque = ToolBox.GetAttributeFloat(element, "thightorque", -5.0f);
        }
        public Attack(XElement element)
        {
            try
            {
                DamageType = (DamageType)Enum.Parse(typeof(DamageType), ToolBox.GetAttributeString(element, "damagetype", "None"), true);
            }
            catch
            {
                DamageType = DamageType.None;
            }


            damage          = ToolBox.GetAttributeFloat(element, "damage", 0.0f);
            structureDamage = ToolBox.GetAttributeFloat(element, "structuredamage", 0.0f);
            bleedingDamage  = ToolBox.GetAttributeFloat(element, "bleedingdamage", 0.0f);

            Force       = ToolBox.GetAttributeFloat(element, "force", 0.0f);
            TargetForce = ToolBox.GetAttributeFloat(element, "targetforce", 0.0f);

            Torque = ToolBox.GetAttributeFloat(element, "torque", 0.0f);

            Stun = ToolBox.GetAttributeFloat(element, "stun", 0.0f);

            string soundPath = ToolBox.GetAttributeString(element, "sound", "");

            if (!string.IsNullOrWhiteSpace(soundPath))
            {
                sound = Sound.Load(soundPath);
            }

            Range = ToolBox.GetAttributeFloat(element, "range", 0.0f);

            Duration = ToolBox.GetAttributeFloat(element, "duration", 0.0f);

            priority = ToolBox.GetAttributeFloat(element, "priority", 1.0f);

            foreach (XElement subElement in element.Elements())
            {
                switch (subElement.Name.ToString().ToLowerInvariant())
                {
                case "particleemitter":
                    particleEmitterPrefab = new ParticleEmitterPrefab(subElement);
                    break;

                case "statuseffect":
                    if (statusEffects == null)
                    {
                        statusEffects = new List <StatusEffect>();
                    }
                    statusEffects.Add(StatusEffect.Load(subElement));
                    break;
                }
            }
        }
Example #9
0
        public static void Load(XElement element, Submarine submarine)
        {
            string rectString = ToolBox.GetAttributeString(element, "rect", "0,0,0,0");

            string[] rectValues = rectString.Split(',');

            Rectangle rect = new Rectangle(
                int.Parse(rectValues[0]),
                int.Parse(rectValues[1]),
                int.Parse(rectValues[2]),
                int.Parse(rectValues[3]));

            string name = element.Attribute("name").Value;

            Structure s = null;

            foreach (MapEntityPrefab ep in MapEntityPrefab.list)
            {
                if (ep.Name == name)
                {
                    s           = new Structure(rect, (StructurePrefab)ep, submarine);
                    s.Submarine = submarine;
                    s.ID        = (ushort)int.Parse(element.Attribute("ID").Value);
                    break;
                }
            }

            if (s == null)
            {
                DebugConsole.ThrowError("Structure prefab " + name + " not found.");
                return;
            }

            foreach (XElement subElement in element.Elements())
            {
                switch (subElement.Name.ToString())
                {
                case "section":
                    int index = ToolBox.GetAttributeInt(subElement, "i", -1);
                    if (index == -1)
                    {
                        continue;
                    }

                    s.sections[index].damage =
                        ToolBox.GetAttributeFloat(subElement, "damage", 0.0f);

                    s.sections[index].GapID = ToolBox.GetAttributeInt(subElement, "gap", -1);

                    break;
                }
            }
        }
Example #10
0
        public AnimController(Character character, XElement element)
            : base(character, element)
        {
            this.character = character;

            stepSize = ToolBox.GetAttributeVector2(element, "stepsize", Vector2.One);
            stepSize = ConvertUnits.ToSimUnits(stepSize);

            walkSpeed = ToolBox.GetAttributeFloat(element, "walkspeed", 1.0f);
            swimSpeed = ToolBox.GetAttributeFloat(element, "swimspeed", 1.0f);

            legTorque = ToolBox.GetAttributeFloat(element, "legtorque", 0.0f);
        }
        public Explosion(XElement element)
        {
            attack = new Attack(element);

            force = ToolBox.GetAttributeFloat(element, "force", 0.0f);

            sparks    = ToolBox.GetAttributeBool(element, "sparks", true);
            shockwave = ToolBox.GetAttributeBool(element, "shockwave", true);
            flames    = ToolBox.GetAttributeBool(element, "flames", true);
            smoke     = ToolBox.GetAttributeBool(element, "smoke", true);

            CameraShake = ToolBox.GetAttributeFloat(element, "camerashake", attack.Range * 0.1f);
        }
        public BackgroundSpritePrefab(XElement element)
        {
            string alignmentStr = ToolBox.GetAttributeString(element, "alignment", "");

            if (string.IsNullOrEmpty(alignmentStr) || !Enum.TryParse(alignmentStr, out Alignment))
            {
                Alignment = Alignment.Top | Alignment.Bottom | Alignment.Left | Alignment.Right;
            }

            Commonness = ToolBox.GetAttributeInt(element, "commonness", 1);

            SpawnOnWalls = ToolBox.GetAttributeBool(element, "spawnonwalls", true);

            Scale.X = ToolBox.GetAttributeFloat(element, "minsize", 1.0f);
            Scale.Y = ToolBox.GetAttributeFloat(element, "maxsize", 1.0f);

            DepthRange = ToolBox.GetAttributeVector2(element, "depthrange", new Vector2(0.0f, 1.0f));

            AlignWithSurface = ToolBox.GetAttributeBool(element, "alignwithsurface", false);

            RandomRotation   = ToolBox.GetAttributeVector2(element, "randomrotation", Vector2.Zero);
            RandomRotation.X = MathHelper.ToRadians(RandomRotation.X);
            RandomRotation.Y = MathHelper.ToRadians(RandomRotation.Y);

            SwingAmount = MathHelper.ToRadians(ToolBox.GetAttributeFloat(element, "swingamount", 0.0f));

            OverrideCommonness = new Dictionary <string, int>();

            foreach (XElement subElement in element.Elements())
            {
                switch (subElement.Name.ToString().ToLowerInvariant())
                {
                case "sprite":
                    Sprite = new Sprite(subElement);
                    break;

                case "overridecommonness":
                    string levelType = ToolBox.GetAttributeString(subElement, "leveltype", "");
                    if (!OverrideCommonness.ContainsKey(levelType))
                    {
                        OverrideCommonness.Add(levelType, ToolBox.GetAttributeInt(subElement, "commonness", 1));
                    }
                    break;
                }
            }
        }
Example #13
0
        private LocationType(XElement element)
        {
            name = element.Name.ToString();

            commonness   = ToolBox.GetAttributeInt(element, "commonness", 1);
            totalWeight += commonness;

            nameFormats = new List <string>();
            foreach (XAttribute nameFormat in element.Element("nameformats").Attributes())
            {
                nameFormats.Add(nameFormat.Value);
            }

            hireableJobs = new List <Tuple <JobPrefab, float> >();
            foreach (XElement subElement in element.Elements())
            {
                if (subElement.Name.ToString().ToLowerInvariant() != "hireable")
                {
                    continue;
                }

                string jobName = ToolBox.GetAttributeString(subElement, "name", "");

                JobPrefab jobPrefab = JobPrefab.List.Find(jp => jp.Name.ToLowerInvariant() == jobName.ToLowerInvariant());
                if (jobPrefab == null)
                {
                    DebugConsole.ThrowError("Invalid job name (" + jobName + ") in location type " + name);
                }

                float jobCommonness = ToolBox.GetAttributeFloat(subElement, "commonness", 1.0f);
                totalHireableWeight += jobCommonness;

                Tuple <JobPrefab, float> hireableJob = new Tuple <JobPrefab, float>(jobPrefab, jobCommonness);

                hireableJobs.Add(hireableJob);
            }

            string spritePath = ToolBox.GetAttributeString(element, "symbol", "Content/Map/beaconSymbol.png");

            symbolSprite = new Sprite(spritePath, new Vector2(0.5f, 0.5f));

            string backgroundPath = ToolBox.GetAttributeString(element, "background", "");

            backGround = new Sprite(backgroundPath, Vector2.Zero);
        }
Example #14
0
        public EnemyAIController(Character c, string file) : base(c)
        {
            targetMemories = new Dictionary <AITarget, AITargetMemory>();

            XDocument doc = ToolBox.TryLoadXml(file);

            if (doc == null || doc.Root == null)
            {
                return;
            }

            XElement aiElement = doc.Root.Element("ai");

            if (aiElement == null)
            {
                return;
            }

            attackRooms     = ToolBox.GetAttributeFloat(aiElement, 0.0f, "attackrooms", "attackpriorityrooms") / 100.0f;
            attackHumans    = ToolBox.GetAttributeFloat(aiElement, 0.0f, "attackhumans", "attackpriorityhumans") / 100.0f;
            attackWeaker    = ToolBox.GetAttributeFloat(aiElement, 0.0f, "attackweaker", "attackpriorityweaker") / 100.0f;
            attackStronger  = ToolBox.GetAttributeFloat(aiElement, 0.0f, "attackstronger", "attackprioritystronger") / 100.0f;
            eatDeadPriority = ToolBox.GetAttributeFloat(aiElement, "eatpriority", 0.0f) / 100.0f;

            combatStrength = ToolBox.GetAttributeFloat(aiElement, "combatstrength", 1.0f);

            attackCoolDown = ToolBox.GetAttributeFloat(aiElement, "attackcooldown", 5.0f);

            sight   = ToolBox.GetAttributeFloat(aiElement, "sight", 0.0f);
            hearing = ToolBox.GetAttributeFloat(aiElement, "hearing", 0.0f);

            attackWhenProvoked = ToolBox.GetAttributeBool(aiElement, "attackwhenprovoked", false);

            fleeHealthThreshold = ToolBox.GetAttributeFloat(aiElement, "fleehealththreshold", 0.0f);

            attachToWalls = ToolBox.GetAttributeBool(aiElement, "attachtowalls", false);

            outsideSteering = new SteeringManager(this);
            insideSteering  = new IndoorsSteeringManager(this, false);

            steeringManager = outsideSteering;

            state = AIState.None;
        }
Example #15
0
        partial void InitProjSpecific(XDocument doc)
        {
            soundInterval = ToolBox.GetAttributeFloat(doc.Root, "soundinterval", 10.0f);

            keys = new Key[Enum.GetNames(typeof(InputType)).Length];

            for (int i = 0; i < Enum.GetNames(typeof(InputType)).Length; i++)
            {
                keys[i] = new Key(GameMain.Config.KeyBind((InputType)i));
            }

            var soundElements = doc.Root.Elements("sound").ToList();

            sounds = new List <CharacterSound>();
            foreach (XElement soundElement in soundElements)
            {
                sounds.Add(new CharacterSound(soundElement));
            }

            hudProgressBars = new Dictionary <object, HUDProgressBar>();
        }
Example #16
0
        public FishAnimController(Character character, XElement element)
            : base(character, element)
        {
            waveAmplitude = ConvertUnits.ToSimUnits(ToolBox.GetAttributeFloat(element, "waveamplitude", 0.0f));
            waveLength    = ConvertUnits.ToSimUnits(ToolBox.GetAttributeFloat(element, "wavelength", 0.0f));

            flip   = ToolBox.GetAttributeBool(element, "flip", true);
            mirror = ToolBox.GetAttributeBool(element, "mirror", false);

            float footRot = ToolBox.GetAttributeFloat(element, "footrotation", float.NaN);

            if (float.IsNaN(footRot))
            {
                footRotation = null;
            }
            else
            {
                footRotation = MathHelper.ToRadians(footRot);
            }

            rotateTowardsMovement = ToolBox.GetAttributeBool(element, "rotatetowardsmovement", true);
        }
Example #17
0
        public EnemyAIController(Character c, string file) : base(c)
        {
            targetMemories = new Dictionary <AITarget, AITargetMemory>();

            XDocument doc = ToolBox.TryLoadXml(file);

            if (doc == null || doc.Root == null)
            {
                return;
            }

            XElement aiElement = doc.Root.Element("ai");

            if (aiElement == null)
            {
                return;
            }

            attackRooms    = ToolBox.GetAttributeFloat(aiElement, "attackrooms", 0.0f) / 100.0f;
            attackHumans   = ToolBox.GetAttributeFloat(aiElement, "attackhumans", 0.0f) / 100.0f;
            attackWeaker   = ToolBox.GetAttributeFloat(aiElement, "attackweaker", 0.0f) / 100.0f;
            attackStronger = ToolBox.GetAttributeFloat(aiElement, "attackstronger", 0.0f) / 100.0f;

            attackCoolDown = ToolBox.GetAttributeFloat(aiElement, "attackcooldown", 5.0f);

            sight   = ToolBox.GetAttributeFloat(aiElement, "sight", 0.0f);
            hearing = ToolBox.GetAttributeFloat(aiElement, "hearing", 0.0f);

            attackWhenProvoked = ToolBox.GetAttributeBool(aiElement, "attackwhenprovoked", false);

            outsideSteering = new SteeringManager(this);
            insideSteering  = new IndoorsSteeringManager(this, false);

            steeringManager = outsideSteering;

            state = AiState.None;
        }
Example #18
0
        public ItemPrefab(XElement element, string filePath)
        {
            configFile    = filePath;
            ConfigElement = element;

            name = ToolBox.GetAttributeString(element, "name", "");
            if (name == "")
            {
                DebugConsole.ThrowError("Unnamed item in " + filePath + "!");
            }

            DebugConsole.Log("    " + name);

            Description = ToolBox.GetAttributeString(element, "description", "");

            pickThroughWalls = ToolBox.GetAttributeBool(element, "pickthroughwalls", false);
            pickDistance     = ToolBox.GetAttributeFloat(element, "pickdistance", 0.0f);

            isLinkable = ToolBox.GetAttributeBool(element, "linkable", false);

            resizeHorizontal = ToolBox.GetAttributeBool(element, "resizehorizontal", false);
            resizeVertical   = ToolBox.GetAttributeBool(element, "resizevertical", false);

            focusOnSelected = ToolBox.GetAttributeBool(element, "focusonselected", false);

            offsetOnSelected = ToolBox.GetAttributeFloat(element, "offsetonselected", 0.0f);

            CanUseOnSelf = ToolBox.GetAttributeBool(element, "canuseonself", false);

            FireProof = ToolBox.GetAttributeBool(element, "fireproof", false);

            ImpactTolerance = ToolBox.GetAttributeFloat(element, "impacttolerance", 0.0f);

            string aliases = ToolBox.GetAttributeString(element, "aliases", "");

            if (!string.IsNullOrWhiteSpace(aliases))
            {
                Aliases = aliases.Split(',');
            }

            MapEntityCategory category;

            if (!Enum.TryParse(ToolBox.GetAttributeString(element, "category", "Misc"), true, out category))
            {
                category = MapEntityCategory.Misc;
            }

            Category = category;


            string spriteColorStr = ToolBox.GetAttributeString(element, "spritecolor", "1.0,1.0,1.0,1.0");

            SpriteColor = new Color(ToolBox.ParseToVector4(spriteColorStr));

            price = ToolBox.GetAttributeInt(element, "price", 0);

            Triggers = new List <Rectangle>();

            DeconstructItems = new List <DeconstructItem>();
            DeconstructTime  = 1.0f;

            tags = new List <string>();
            tags.AddRange(ToolBox.GetAttributeString(element, "tags", "").Split(','));

            foreach (XElement subElement in element.Elements())
            {
                switch (subElement.Name.ToString().ToLowerInvariant())
                {
                case "sprite":
                    string spriteFolder = "";
                    if (!ToolBox.GetAttributeString(subElement, "texture", "").Contains("/"))
                    {
                        spriteFolder = Path.GetDirectoryName(filePath);
                    }

                    canSpriteFlipX = ToolBox.GetAttributeBool(subElement, "canflipx", true);

                    sprite = new Sprite(subElement, spriteFolder);
                    size   = sprite.size;
                    break;

                case "deconstruct":
                    DeconstructTime = ToolBox.GetAttributeFloat(subElement, "time", 10.0f);

                    foreach (XElement deconstructItem in subElement.Elements())
                    {
                        string deconstructItemName  = ToolBox.GetAttributeString(deconstructItem, "name", "not found");
                        bool   requireFullCondition = ToolBox.GetAttributeBool(deconstructItem, "requirefullcondition", false);

                        DeconstructItems.Add(new DeconstructItem(deconstructItemName, requireFullCondition));
                    }

                    break;

                case "trigger":
                    Rectangle trigger = new Rectangle(0, 0, 10, 10);

                    trigger.X = ToolBox.GetAttributeInt(subElement, "x", 0);
                    trigger.Y = ToolBox.GetAttributeInt(subElement, "y", 0);

                    trigger.Width  = ToolBox.GetAttributeInt(subElement, "width", 0);
                    trigger.Height = ToolBox.GetAttributeInt(subElement, "height", 0);

                    Triggers.Add(trigger);

                    break;
                }
            }

            list.Add(this);
        }
Example #19
0
        protected StatusEffect(XElement element)
        {
            requiredItems = new List <RelatedItem>();

#if CLIENT
            particleEmitters = new List <ParticleEmitterPrefab>();
#endif

            IEnumerable <XAttribute> attributes         = element.Attributes();
            List <XAttribute>        propertyAttributes = new List <XAttribute>();

            foreach (XAttribute attribute in attributes)
            {
                switch (attribute.Name.ToString())
                {
                case "type":
                    try
                    {
                        type = (ActionType)Enum.Parse(typeof(ActionType), attribute.Value, true);
                    }

                    catch
                    {
                        string[] split = attribute.Value.Split('=');
                        type = (ActionType)Enum.Parse(typeof(ActionType), split[0], true);

                        string[] containingNames = split[1].Split(',');
                        onContainingNames = new HashSet <string>();
                        for (int i = 0; i < containingNames.Length; i++)
                        {
                            onContainingNames.Add(containingNames[i].Trim());
                        }
                    }

                    break;

                case "target":
                    string[] Flags = attribute.Value.Split(',');
                    foreach (string s in Flags)
                    {
                        targetTypes |= (TargetType)Enum.Parse(typeof(TargetType), s, true);
                    }

                    break;

                case "disabledeltatime":
                    disableDeltaTime = ToolBox.GetAttributeBool(attribute, false);
                    break;

                case "setvalue":
                    setValue = ToolBox.GetAttributeBool(attribute, false);
                    break;

                case "targetnames":
                    string[] names = attribute.Value.Split(',');
                    targetNames = new HashSet <string>();
                    for (int i = 0; i < names.Length; i++)
                    {
                        targetNames.Add(names[i].Trim());
                    }
                    break;

                case "duration":
                    duration = ToolBox.GetAttributeFloat(attribute, 0.0f);
                    break;

#if CLIENT
                case "sound":
                    sound = Sound.Load(attribute.Value.ToString());
                    break;
#endif
                default:
                    propertyAttributes.Add(attribute);
                    break;
                }
            }

            int count = propertyAttributes.Count;
            propertyNames   = new string[count];
            propertyEffects = new object[count];

            int n = 0;
            foreach (XAttribute attribute in propertyAttributes)
            {
                propertyNames[n]   = attribute.Name.ToString().ToLowerInvariant();
                propertyEffects[n] = ToolBox.GetAttributeObject(attribute);
                n++;
            }

            foreach (XElement subElement in element.Elements())
            {
                switch (subElement.Name.ToString().ToLowerInvariant())
                {
                case "explosion":
                    explosion = new Explosion(subElement);
                    break;

                case "fire":
                    FireSize = ToolBox.GetAttributeFloat(subElement, "size", 10.0f);
                    break;

                case "use":
                case "useitem":
                    useItem = true;
                    break;

                case "requireditem":
                case "requireditems":
                    RelatedItem newRequiredItem = RelatedItem.Load(subElement);

                    if (newRequiredItem == null)
                    {
                        continue;
                    }

                    requiredItems.Add(newRequiredItem);
                    break;

#if CLIENT
                case "particleemitter":
                    particleEmitters.Add(new ParticleEmitterPrefab(subElement));
                    break;
#endif
                }
            }
        }
Example #20
0
        public CharacterInfo(string file, string name = "", Gender gender = Gender.None, JobPrefab jobPrefab = null)
        {
            this.File = file;

            headSpriteRange = new Vector2[2];

            pickedItems = new List <ushort>();

            SpriteTags = new List <string>();

            //ID = -1;

            XDocument doc = ToolBox.TryLoadXml(file);

            if (doc == null)
            {
                return;
            }

            if (ToolBox.GetAttributeBool(doc.Root, "genders", false))
            {
                if (gender == Gender.None)
                {
                    float femaleRatio = ToolBox.GetAttributeFloat(doc.Root, "femaleratio", 0.5f);
                    this.gender = (Rand.Range(0.0f, 1.0f, Rand.RandSync.Server) < femaleRatio) ? Gender.Female : Gender.Male;
                }
                else
                {
                    this.gender = gender;
                }
            }

            headSpriteRange[0] = ToolBox.GetAttributeVector2(doc.Root, "headid", Vector2.Zero);
            headSpriteRange[1] = headSpriteRange[0];
            if (headSpriteRange[0] == Vector2.Zero)
            {
                headSpriteRange[0] = ToolBox.GetAttributeVector2(doc.Root, "maleheadid", Vector2.Zero);
                headSpriteRange[1] = ToolBox.GetAttributeVector2(doc.Root, "femaleheadid", Vector2.Zero);
            }

            int genderIndex = (this.gender == Gender.Female) ? 1 : 0;

            if (headSpriteRange[genderIndex] != Vector2.Zero)
            {
                HeadSpriteId = Rand.Range((int)headSpriteRange[genderIndex].X, (int)headSpriteRange[genderIndex].Y + 1);
            }

            this.Job = (jobPrefab == null) ? Job.Random() : new Job(jobPrefab);

            if (!string.IsNullOrEmpty(name))
            {
                this.Name = name;
                return;
            }

            name = "";

            if (doc.Root.Element("name") != null)
            {
                string firstNamePath = ToolBox.GetAttributeString(doc.Root.Element("name"), "firstname", "");
                if (firstNamePath != "")
                {
                    firstNamePath = firstNamePath.Replace("[GENDER]", (this.gender == Gender.Female) ? "f" : "");
                    this.Name     = ToolBox.GetRandomLine(firstNamePath);
                }

                string lastNamePath = ToolBox.GetAttributeString(doc.Root.Element("name"), "lastname", "");
                if (lastNamePath != "")
                {
                    lastNamePath = lastNamePath.Replace("[GENDER]", (this.gender == Gender.Female) ? "f" : "");
                    if (this.Name != "")
                    {
                        this.Name += " ";
                    }
                    this.Name += ToolBox.GetRandomLine(lastNamePath);
                }
            }

            Salary = CalculateSalary();
        }
Example #21
0
        public static StructurePrefab Load(XElement element)
        {
            StructurePrefab sp = new StructurePrefab();

            sp.name = element.Name.ToString();

            sp.tags = new List <string>();
            sp.tags.AddRange(ToolBox.GetAttributeString(element, "tags", "").Split(','));

            foreach (XElement subElement in element.Elements())
            {
                switch (subElement.Name.ToString())
                {
                case "sprite":
                    sp.sprite = new Sprite(subElement);

                    if (ToolBox.GetAttributeBool(subElement, "fliphorizontal", false))
                    {
                        sp.sprite.effects = SpriteEffects.FlipHorizontally;
                    }
                    if (ToolBox.GetAttributeBool(subElement, "flipvertical", false))
                    {
                        sp.sprite.effects = SpriteEffects.FlipVertically;
                    }

                    sp.canSpriteFlipX = ToolBox.GetAttributeBool(subElement, "canflipx", true);

                    break;

                case "backgroundsprite":
                    sp.BackgroundSprite = new Sprite(subElement);

                    if (ToolBox.GetAttributeBool(subElement, "fliphorizontal", false))
                    {
                        sp.BackgroundSprite.effects = SpriteEffects.FlipHorizontally;
                    }
                    if (ToolBox.GetAttributeBool(subElement, "flipvertical", false))
                    {
                        sp.BackgroundSprite.effects = SpriteEffects.FlipVertically;
                    }

                    break;
                }
            }

            MapEntityCategory category;

            if (!Enum.TryParse(ToolBox.GetAttributeString(element, "category", "Structure"), true, out category))
            {
                category = MapEntityCategory.Structure;
            }

            sp.Category = category;

            sp.Description = ToolBox.GetAttributeString(element, "description", "");

            sp.size   = Vector2.Zero;
            sp.size.X = ToolBox.GetAttributeFloat(element, "width", 0.0f);
            sp.size.Y = ToolBox.GetAttributeFloat(element, "height", 0.0f);

            string spriteColorStr = ToolBox.GetAttributeString(element, "spritecolor", "1.0,1.0,1.0,1.0");

            sp.SpriteColor = new Color(ToolBox.ParseToVector4(spriteColorStr));

            sp.maxHealth = ToolBox.GetAttributeFloat(element, "health", 100.0f);

            sp.resizeHorizontal = ToolBox.GetAttributeBool(element, "resizehorizontal", false);
            sp.resizeVertical   = ToolBox.GetAttributeBool(element, "resizevertical", false);

            sp.isPlatform     = ToolBox.GetAttributeBool(element, "platform", false);
            sp.stairDirection = (Direction)Enum.Parse(typeof(Direction), ToolBox.GetAttributeString(element, "stairdirection", "None"), true);

            sp.castShadow = ToolBox.GetAttributeBool(element, "castshadow", false);

            sp.hasBody = ToolBox.GetAttributeBool(element, "body", false);

            return(sp);
        }
Example #22
0
 public DelayedEffect(XElement element)
     : base(element)
 {
     delay = ToolBox.GetAttributeFloat(element, "delay", 1.0f);
 }
Example #23
0
        public Limb(Character character, XElement element, float scale = 1.0f)
        {
            this.character = character;

            wearingItems = new List <WearableSprite>();

            dir = Direction.Right;

            doesFlip = ToolBox.GetAttributeBool(element, "flip", false);

            this.scale = scale;

            body = new PhysicsBody(element, scale);

            if (ToolBox.GetAttributeBool(element, "ignorecollisions", false))
            {
                body.CollisionCategories = Category.None;
                body.CollidesWith        = Category.None;

                ignoreCollisions = true;
            }
            else
            {
                //limbs don't collide with each other
                body.CollisionCategories = Physics.CollisionCharacter;
                body.CollidesWith        = Physics.CollisionAll & ~Physics.CollisionCharacter & ~Physics.CollisionItem;
            }

            body.UserData = this;

            refJointIndex = -1;

            Vector2 pullJointPos = Vector2.Zero;

            if (element.Attribute("type") != null)
            {
                try
                {
                    type = (LimbType)Enum.Parse(typeof(LimbType), element.Attribute("type").Value, true);
                }
                catch
                {
                    type = LimbType.None;
                    DebugConsole.ThrowError("Error in " + element + "! \"" + element.Attribute("type").Value + "\" is not a valid limb type");
                }


                pullJointPos = ToolBox.GetAttributeVector2(element, "pullpos", Vector2.Zero) * scale;
                pullJointPos = ConvertUnits.ToSimUnits(pullJointPos);

                stepOffset = ToolBox.GetAttributeVector2(element, "stepoffset", Vector2.Zero) * scale;
                stepOffset = ConvertUnits.ToSimUnits(stepOffset);

                refJointIndex = ToolBox.GetAttributeInt(element, "refjoint", -1);
            }
            else
            {
                type = LimbType.None;
            }

            pullJoint          = new FixedMouseJoint(body.FarseerBody, pullJointPos);
            pullJoint.Enabled  = false;
            pullJoint.MaxForce = ((type == LimbType.LeftHand || type == LimbType.RightHand) ? 400.0f : 150.0f) * body.Mass;

            GameMain.World.AddJoint(pullJoint);

            steerForce = ToolBox.GetAttributeFloat(element, "steerforce", 0.0f);

            //maxHealth = Math.Max(ToolBox.GetAttributeFloat(element, "health", 100.0f),1.0f);

            armorSector   = ToolBox.GetAttributeVector2(element, "armorsector", Vector2.Zero);
            armorSector.X = MathHelper.ToRadians(armorSector.X);
            armorSector.Y = MathHelper.ToRadians(armorSector.Y);

            armorValue = Math.Max(ToolBox.GetAttributeFloat(element, "armor", 0.0f), 0.0f);

            if (element.Attribute("mouthpos") != null)
            {
                MouthPos = ConvertUnits.ToSimUnits(ToolBox.GetAttributeVector2(element, "mouthpos", Vector2.Zero));
            }

            body.BodyType = BodyType.Dynamic;
            body.FarseerBody.AngularDamping = LimbAngularDamping;

            foreach (XElement subElement in element.Elements())
            {
                switch (subElement.Name.ToString().ToLowerInvariant())
                {
                case "sprite":
                    string spritePath = subElement.Attribute("texture").Value;

                    string spritePathWithTags = spritePath;

                    if (character.Info != null)
                    {
                        spritePath = spritePath.Replace("[GENDER]", (character.Info.Gender == Gender.Female) ? "f" : "");
                        spritePath = spritePath.Replace("[HEADID]", character.Info.HeadSpriteId.ToString());

                        if (character.Info.HeadSprite != null && character.Info.SpriteTags.Any())
                        {
                            string tags = "";
                            character.Info.SpriteTags.ForEach(tag => tags += "[" + tag + "]");

                            spritePathWithTags = Path.Combine(
                                Path.GetDirectoryName(spritePath),
                                Path.GetFileNameWithoutExtension(spritePath) + tags + Path.GetExtension(spritePath));
                        }
                    }

                    if (File.Exists(spritePathWithTags))
                    {
                        sprite = new Sprite(subElement, "", spritePathWithTags);
                    }
                    else
                    {
                        sprite = new Sprite(subElement, "", spritePath);
                    }

                    break;

                case "damagedsprite":
                    string damagedSpritePath = subElement.Attribute("texture").Value;

                    if (character.Info != null)
                    {
                        damagedSpritePath = damagedSpritePath.Replace("[GENDER]", (character.Info.Gender == Gender.Female) ? "f" : "");
                        damagedSpritePath = damagedSpritePath.Replace("[HEADID]", character.Info.HeadSpriteId.ToString());
                    }

                    damagedSprite = new Sprite(subElement, "", damagedSpritePath);
                    break;

                case "attack":
                    attack = new Attack(subElement);
                    break;
                }
            }

            InitProjSpecific(element);
        }
Example #24
0
        public void Load(string filePath)
        {
            XDocument doc = ToolBox.TryLoadXml(filePath);

            if (doc == null)
            {
                DebugConsole.ThrowError("No config file found");

                GraphicsWidth  = 1024;
                GraphicsHeight = 678;

                MasterServerUrl = "";

                SelectedContentPackage = ContentPackage.list.Any() ? ContentPackage.list[0] : new ContentPackage("");

                JobNamePreferences = new List <string>();
                foreach (JobPrefab job in JobPrefab.List)
                {
                    JobNamePreferences.Add(job.Name);
                }

                return;
            }

            XElement graphicsMode = doc.Root.Element("graphicsmode");

            GraphicsWidth  = ToolBox.GetAttributeInt(graphicsMode, "width", 0);
            GraphicsHeight = ToolBox.GetAttributeInt(graphicsMode, "height", 0);
            VSyncEnabled   = ToolBox.GetAttributeBool(graphicsMode, "vsync", true);

            if (GraphicsWidth == 0 || GraphicsHeight == 0)
            {
                GraphicsWidth  = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width;
                GraphicsHeight = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height;
            }

            //FullScreenEnabled = ToolBox.GetAttributeBool(graphicsMode, "fullscreen", true);

            var windowModeStr = ToolBox.GetAttributeString(graphicsMode, "displaymode", "Fullscreen");

            if (!Enum.TryParse <WindowMode>(windowModeStr, out windowMode))
            {
                windowMode = WindowMode.Fullscreen;
            }

            MasterServerUrl = ToolBox.GetAttributeString(doc.Root, "masterserverurl", "");

            AutoCheckUpdates = ToolBox.GetAttributeBool(doc.Root, "autocheckupdates", true);
            WasGameUpdated   = ToolBox.GetAttributeBool(doc.Root, "wasgameupdated", false);

            SoundVolume = ToolBox.GetAttributeFloat(doc.Root, "soundvolume", 1.0f);
            MusicVolume = ToolBox.GetAttributeFloat(doc.Root, "musicvolume", 0.3f);

            VerboseLogging = ToolBox.GetAttributeBool(doc.Root, "verboselogging", false);

            EnableSplashScreen = ToolBox.GetAttributeBool(doc.Root, "enablesplashscreen", true);

            keyMapping = new KeyOrMouse[Enum.GetNames(typeof(InputType)).Length];
            keyMapping[(int)InputType.Up]    = new KeyOrMouse(Keys.W);
            keyMapping[(int)InputType.Down]  = new KeyOrMouse(Keys.S);
            keyMapping[(int)InputType.Left]  = new KeyOrMouse(Keys.A);
            keyMapping[(int)InputType.Right] = new KeyOrMouse(Keys.D);
            keyMapping[(int)InputType.Run]   = new KeyOrMouse(Keys.LeftShift);


            keyMapping[(int)InputType.Chat]       = new KeyOrMouse(Keys.Tab);
            keyMapping[(int)InputType.CrewOrders] = new KeyOrMouse(Keys.C);

            keyMapping[(int)InputType.Select] = new KeyOrMouse(Keys.E);

            keyMapping[(int)InputType.Use] = new KeyOrMouse(0);
            keyMapping[(int)InputType.Aim] = new KeyOrMouse(1);

            foreach (XElement subElement in doc.Root.Elements())
            {
                switch (subElement.Name.ToString().ToLowerInvariant())
                {
                case "contentpackage":
                    string path = ToolBox.GetAttributeString(subElement, "path", "");


                    SelectedContentPackage = ContentPackage.list.Find(cp => cp.Path == path);

                    if (SelectedContentPackage == null)
                    {
                        SelectedContentPackage = new ContentPackage(path);
                    }
                    break;

                case "keymapping":
                    foreach (XAttribute attribute in subElement.Attributes())
                    {
                        InputType inputType;
                        if (Enum.TryParse(attribute.Name.ToString(), true, out inputType))
                        {
                            int mouseButton;
                            if (int.TryParse(attribute.Value.ToString(), out mouseButton))
                            {
                                keyMapping[(int)inputType] = new KeyOrMouse(mouseButton);
                            }
                            else
                            {
                                Keys key;
                                if (Enum.TryParse(attribute.Value.ToString(), true, out key))
                                {
                                    keyMapping[(int)inputType] = new KeyOrMouse(key);
                                }
                            }
                        }
                    }
                    break;

                case "gameplay":
                    JobNamePreferences = new List <string>();
                    foreach (XElement ele in subElement.Element("jobpreferences").Elements("job"))
                    {
                        JobNamePreferences.Add(ToolBox.GetAttributeString(ele, "name", ""));
                    }
                    break;
                }
            }

            foreach (InputType inputType in Enum.GetValues(typeof(InputType)))
            {
                if (keyMapping[(int)inputType] == null)
                {
                    DebugConsole.ThrowError("Key binding for the input type \"" + inputType + " not set!");
                    keyMapping[(int)inputType] = new KeyOrMouse(Keys.D1);
                }
            }


            UnsavedSettings = false;
        }