Example #1
0
        public void OnInvitedToGame(string connectCommand)
        {
            try
            {
                ToolBox.ParseConnectCommand(ToolBox.SplitCommand(connectCommand), out ConnectName, out ConnectEndpoint, out ConnectLobby);
            }
            catch (IndexOutOfRangeException e)
            {
#if DEBUG
                DebugConsole.ThrowError($"Failed to parse a Steam friend's connect invitation command ({connectCommand})", e);
#else
                DebugConsole.Log($"Failed to parse a Steam friend's connect invitation command ({connectCommand})\n" + e.StackTrace.CleanupStackTrace());
#endif
                ConnectName     = null;
                ConnectEndpoint = null;
                ConnectLobby    = 0;
            }

            DebugConsole.NewMessage(ConnectName + ", " + ConnectEndpoint, Color.Yellow);
        }
Example #2
0
        public GameMain(string[] args)
        {
            Content.RootDirectory = "Content";

            GraphicsDeviceManager = new GraphicsDeviceManager(this);

            GraphicsDeviceManager.IsFullScreen    = false;
            GraphicsDeviceManager.GraphicsProfile = GfxProfile;
            GraphicsDeviceManager.ApplyChanges();

            Window.Title = "Barotrauma";

            Instance = this;

            Config = new GameSettings();

            ConsoleArguments = args;

            ConnectName     = null;
            ConnectEndpoint = null;
            ConnectLobby    = 0;

            ToolBox.ParseConnectCommand(ConsoleArguments, out ConnectName, out ConnectEndpoint, out ConnectLobby);

            GUI.KeyboardDispatcher = new EventInput.KeyboardDispatcher(Window);

            PerformanceCounter = new PerformanceCounter();

            IsFixedTimeStep = false;

            GameMain.ResetFrameTime();
            fixedTime = new GameTime();

            World = new World(new Vector2(0, -9.82f));
            FarseerPhysics.Settings.AllowSleep         = true;
            FarseerPhysics.Settings.ContinuousPhysics  = false;
            FarseerPhysics.Settings.VelocityIterations = 1;
            FarseerPhysics.Settings.PositionIterations = 1;

            MainThread = Thread.CurrentThread;
        }
Example #3
0
        public GameMain(string[] args)
        {
            Content.RootDirectory = "Content";
#if DEBUG && WINDOWS
            GraphicsAdapter.UseDebugLayers = true;
#endif
            GraphicsDeviceManager = new GraphicsDeviceManager(this)
            {
                IsFullScreen    = false,
                GraphicsProfile = GfxProfile
            };
            GraphicsDeviceManager.ApplyChanges();

            Window.Title = "Barotrauma";

            Instance = this;

            if (!Directory.Exists(Content.RootDirectory))
            {
                throw new Exception("Content folder not found. If you are trying to compile the game from the source code and own a legal copy of the game, you can copy the Content folder from the game's files to BarotraumaShared/Content.");
            }

            Config = new GameSettings();

            Md5Hash.LoadCache();

            ConsoleArguments = args;

            ConnectName     = null;
            ConnectEndpoint = null;
            ConnectLobby    = 0;

            try
            {
                ToolBox.ParseConnectCommand(ConsoleArguments, out ConnectName, out ConnectEndpoint, out ConnectLobby);
            }
            catch (IndexOutOfRangeException e)
            {
                DebugConsole.ThrowError($"Failed to parse console arguments ({string.Join(' ', ConsoleArguments)})", e);
                ConnectName     = null;
                ConnectEndpoint = null;
                ConnectLobby    = 0;
            }

            GUI.KeyboardDispatcher = new EventInput.KeyboardDispatcher(Window);

            PerformanceCounter = new PerformanceCounter();

            IsFixedTimeStep = false;

            GameMain.ResetFrameTime();
            fixedTime = new GameTime();

            World = new World(new Vector2(0, -9.82f));
            FarseerPhysics.Settings.AllowSleep         = true;
            FarseerPhysics.Settings.ContinuousPhysics  = false;
            FarseerPhysics.Settings.VelocityIterations = 1;
            FarseerPhysics.Settings.PositionIterations = 1;

            MainThread = Thread.CurrentThread;

            Window.FileDropped += OnFileDropped;
        }
Example #4
0
        public void OnInvitedToGame(Facepunch.Steamworks.SteamFriend friend, string connectCommand)
        {
            ToolBox.ParseConnectCommand(connectCommand.Split(' '), out ConnectName, out ConnectEndpoint, out ConnectLobby);

            DebugConsole.NewMessage(ConnectName + ", " + ConnectEndpoint, Color.Yellow);
        }