public void TestRecreationOfChildNodeAfterRemovalByReference()
        {
            Node node = new SceneNode( this.fakeSceneManager );
            Node childNode = node.CreateChild( Name );

            node.RemoveChild( childNode );
            node.CreateChild( Name );
        }
        public void TestReaddingOfChildNodeAfterRemovalByName()
        {
            Node node = new SceneNode( this.fakeSceneManager );
            Node childNode = node.CreateChild( Name );

            node.RemoveChild( Name );
            node.AddChild( childNode );
        }