public void TestRecreationOfChildNodeAfterRemovalByReference() { Node node = new SceneNode( this.fakeSceneManager ); Node childNode = node.CreateChild( Name ); node.RemoveChild( childNode ); node.CreateChild( Name ); }
public void TestReaddingOfChildNodeAfterRemovalByName() { Node node = new SceneNode( this.fakeSceneManager ); Node childNode = node.CreateChild( Name ); node.RemoveChild( Name ); node.AddChild( childNode ); }