private void SwitchClimbingState(bool ignoreUp) { _ignoreMovement = false; Climb nextClimb = PlayerMotor.SwitchClimbingState(ignoreUp); SetupNextState(nextClimb); _shouldFlip = true; }
private void SwitchClimbingState(bool ignoreUp) { _ignoreMovement = false; Climb nextClimb = PlayerMotor.SwitchClimbingState(ignoreUp); SetupNextState(nextClimb); _shouldFlip = true; }