private void FlipSpriteTowardsEdge() { if (PlayerMotor.ClimbingSide == PlayerMotor.GetDirectionFacing()) { PlayerMotor.FlipSprite(); } SetBool(PlayerAnimBool.Forward, true); }
private void FlipSpriteTowardsEdge() { if (PlayerMotor.ClimbingSide == PlayerMotor.GetDirectionFacing()) { PlayerMotor.FlipSprite(); } SetBool(PlayerAnimBool.Forward, true); }