public bool start() { Charactor.Pause(); eventController.Player.Idle(); eventController.MobileSingleStickControl.SetActive(false); return(true); }
private bool event1() { Charactor.Pause(); eventController.Yucco.Sit(); eventController.MainCamera.gameObject.SetActive(false); eventController.EventCamera1.gameObject.SetActive(true); return(true); }
/// <summary> /// プレイヤーの死亡 /// </summary> /// <returns></returns> public bool playerDead() { if (Player.IsAlive()) { BgmController.GetInstance().playGameOverBgm(true); Charactor.Pause(); Player.Dead(); StartCoroutine(this.DelayMethod(3.0f, () => { Blood.appear(new Vector3(Player.transform.position.x, 0.5f, Player.transform.position.z)); })); } return(Blood.isAppeared()); }
private bool event1() { Charactor.Pause(); eventController.Player.Idle(); return(true); }
protected bool event1() { Charactor.Pause(); eventController08.Player.Idle(); return(true); }