public bool end() { eventSave(); eventLoadScene(); Charactor.Restart(); return(true); }
private bool event21() { SaveController08 saveController08 = new SaveController08(); saveController08.complete_Event08_01_MoveWorld(); eventController08.loadScene(@"stage03"); Charactor.Restart(); return(true); }
public bool event8() { SaveController07 saveController07 = new SaveController07(); saveController07.save_Scene(SaveController.SceneNo.Scene07, SaveController.PlaceNo.Place01); eventController07.loadScene(@"stage08"); Charactor.Restart(); return(true); }
private bool event5() { eventController07.loadScene(@"stage_end03"); Charactor.Restart(); return(true); }
public bool event4() { Charactor.Restart(); eventController.playerRevived(); return(eventController.loadScene(GetLoadScene())); }
protected bool event22() { Charactor.Restart(); return(true); }
/// <summary> /// プレイヤーの復活 /// </summary> /// <returns></returns> public bool playerRevived() { Charactor.Restart(); return(true); }