Example #1
0
 public bool end()
 {
     eventSave();
     eventLoadScene();
     Charactor.Restart();
     return(true);
 }
Example #2
0
        private bool event21()
        {
            SaveController08 saveController08 = new SaveController08();

            saveController08.complete_Event08_01_MoveWorld();

            eventController08.loadScene(@"stage03");
            Charactor.Restart();
            return(true);
        }
Example #3
0
        public bool event8()
        {
            SaveController07 saveController07 = new SaveController07();

            saveController07.save_Scene(SaveController.SceneNo.Scene07, SaveController.PlaceNo.Place01);

            eventController07.loadScene(@"stage08");
            Charactor.Restart();
            return(true);
        }
Example #4
0
 private bool event5()
 {
     eventController07.loadScene(@"stage_end03");
     Charactor.Restart();
     return(true);
 }
Example #5
0
 public bool event4()
 {
     Charactor.Restart();
     eventController.playerRevived();
     return(eventController.loadScene(GetLoadScene()));
 }
Example #6
0
 protected bool event22()
 {
     Charactor.Restart();
     return(true);
 }
Example #7
0
 /// <summary>
 /// プレイヤーの復活
 /// </summary>
 /// <returns></returns>
 public bool playerRevived()
 {
     Charactor.Restart();
     return(true);
 }