Beispiel #1
0
 public bool start()
 {
     Charactor.Pause();
     eventController.Player.Idle();
     eventController.MobileSingleStickControl.SetActive(false);
     return(true);
 }
Beispiel #2
0
 private bool event1()
 {
     Charactor.Pause();
     eventController.Yucco.Sit();
     eventController.MainCamera.gameObject.SetActive(false);
     eventController.EventCamera1.gameObject.SetActive(true);
     return(true);
 }
Beispiel #3
0
        /// <summary>
        /// プレイヤーの死亡
        /// </summary>
        /// <returns></returns>
        public bool playerDead()
        {
            if (Player.IsAlive())
            {
                BgmController.GetInstance().playGameOverBgm(true);

                Charactor.Pause();
                Player.Dead();

                StartCoroutine(this.DelayMethod(3.0f, () =>
                {
                    Blood.appear(new Vector3(Player.transform.position.x, 0.5f, Player.transform.position.z));
                }));
            }
            return(Blood.isAppeared());
        }
Beispiel #4
0
 private bool event1()
 {
     Charactor.Pause();
     eventController.Player.Idle();
     return(true);
 }
Beispiel #5
0
 protected bool event1()
 {
     Charactor.Pause();
     eventController08.Player.Idle();
     return(true);
 }