Example #1
0
 public UI_WindMarker(Camera camera, Wind wind)
     : base(camera)
 {
     _sprite = new Sprite(SwinGame.BitmapNamed("windMarker"));
     _wind   = wind;
 }
Example #2
0
        public A3RData()
        {
            _camera  = new Camera(_windowRect);
            _players = new List <Player>();

            _entities = new List <Entity>();

            _commandStream = new CommandStream();

            _wind = new Wind();

            _shopWeapons = new List <Weapon>();

            _rarityReference = new Dictionary <int, Color>();
            _rarityReference.Add(1, Color.SteelBlue);
            _rarityReference.Add(2, Color.ForestGreen);
            _rarityReference.Add(3, Color.OrangeRed);
            _rarityReference.Add(4, Color.DeepPink);
            _rarityReference.Add(5, Color.Purple);
            _rarityReference.Add(6, Color.DarkCyan);
            _rarityReference.Add(7, Color.White);

            _rarityWords = new Dictionary <int, string>();
            _rarityWords.Add(1, "Common");
            _rarityWords.Add(2, "Uncommon");
            _rarityWords.Add(3, "Rare");
            _rarityWords.Add(4, "Epic");
            _rarityWords.Add(5, "Mythical");
            _rarityWords.Add(6, "Legendary");
            _rarityWords.Add(7, "Godly");

            Weapon _howitzer = new Weapon("152mm/22 Howitzer", 0, 40, ProjectileType.Shell);

            _howitzer.BaseDamage      = 100;
            _howitzer.AimDispersion   = 5;
            _howitzer.WeaponMaxCharge = 40;
            _howitzer.DamageRad       = 120;
            _howitzer.ExplRad         = 20;
            _howitzer.Rarity          = 1;
            _howitzer.ShortDesc       = "A big gun with a short barrel; sacrifices range and accuracy for big boom.";
            _howitzer.LongDesc        = "A well-worn 152mm howitzer.";
            _howitzer.Cost            = 1220;
            _shopWeapons.Add(_howitzer);

            Weapon _weapon = new Weapon("90mm/109 LFS 'Claymore'", -5, 40, ProjectileType.Shell);

            _weapon.AutoloaderClip  = 3;
            _weapon.WeaponMaxCharge = 50;
            _weapon.AimDispersion   = 1.5f;
            _weapon.BaseDamage      = 100;
            _weapon.ExplRad         = 5;
            _weapon.DamageRad       = 60;
            _weapon.Rarity          = 1;
            _weapon.ShortDesc       = "'Designed and Manufactured by Lymilark Future Sciences' -- on the side.";
            _weapon.LongDesc        = "A three-clip low-calibre artillery piece.";
            _weapon.Cost            = 1650;
            _shopWeapons.Add(_weapon);

            _weapon = new Weapon("75mm CLS-T Lensed x2 Laser Mount", -25, 25, ProjectileType.Laser);
            _weapon.AutoloaderClip  = 2;
            _weapon.WeaponMaxCharge = 80;
            _weapon.AimDispersion   = 0.6f;
            _weapon.BaseDamage      = 200;
            _weapon.ExplRad         = 3;
            _weapon.DamageRad       = 30;
            _weapon.Rarity          = 1;
            _weapon.ShortDesc       = "Nothing says experimental like duct tape everywhere. Even on the lens.";
            _weapon.LongDesc        = "Like all lasers, high damage, low consistency.";
            _weapon.Cost            = 1980;
            _shopWeapons.Add(_weapon);

            _weapon = new Weapon("122mm/90 LFS 'Long Lance'", -5, 60, ProjectileType.Shell);
            _weapon.AutoloaderClip  = 2;
            _weapon.WeaponMaxCharge = 60;
            _weapon.AimDispersion   = 1f;
            _weapon.BaseDamage      = 150;
            _weapon.ExplRad         = 8;
            _weapon.DamageRad       = 80;
            _weapon.Rarity          = 2;
            _weapon.ShortDesc       = "An older model from the Lymilark, the Long Lance boasts excellent accuracy.";
            _weapon.LongDesc        = "A higher-accuracy piece with surprisingly high damage.";
            _weapon.Cost            = 2650;
            _shopWeapons.Add(_weapon);

            Weapon _coilgun = new Weapon("90mm Exp. Coilgun", -10, 40, ProjectileType.Gun);

            _coilgun.AutoloaderClip          = 2;
            _coilgun.AimDispersion           = 3;
            _coilgun.ProjectilesFiredPerTurn = 4;
            _coilgun.WeaponMaxCharge         = 40;
            _coilgun.BaseDamage = 80;
            _coilgun.DamageRad  = 55;
            _coilgun.Rarity     = 2;
            _coilgun.ShortDesc  = "A high-speed coilgun developed by CLS-T. Fires four rounds at once.";
            _coilgun.LongDesc   = "Less artillery gun and more machine gun.";
            _coilgun.Cost       = 2910;
            _shopWeapons.Add(_coilgun);

            _weapon = new Weapon("181mm Obj. 261", 0, 70, ProjectileType.Shell);
            _weapon.AutoloaderClip  = 1;
            _weapon.WeaponMaxCharge = 90;
            _weapon.AimDispersion   = 0.5f;
            _weapon.BaseDamage      = 250;
            _weapon.DamageRad       = 130;
            _weapon.ExplRad         = 20;
            _weapon.Rarity          = 2;
            _weapon.ShortDesc       = "Retrofitted from Anti-Air to Anti-Everything. Reminds you of twintails...";
            _weapon.LongDesc        = "Larger shell means large blast radius. Also means one shot.";
            _weapon.Cost            = 3520;
            _shopWeapons.Add(_weapon);

            _weapon = new Weapon("Hatsuyuki Type-11/N15", 0, 90, ProjectileType.Shell);
            _weapon.AutoloaderClip  = 3;
            _weapon.WeaponMaxCharge = 90;
            _weapon.AimDispersion   = 0.5f;
            _weapon.BaseDamage      = 120;
            _weapon.UsesSatellite   = true;
            _weapon.DamageRad       = 70;
            _weapon.ExplRad         = 10;
            _weapon.Rarity          = 3;
            _weapon.ShortDesc       = "A relic of the Hatsuyuki Project; utilises the MAIA Satellite System";
            _weapon.LongDesc        = "Flexible but doesn't do much damage.";
            _weapon.Cost            = 3990;
            _shopWeapons.Add(_weapon);

            _weapon = new Weapon("50mm x3 Kotona Lensed-AE Rifle", -30, 30, ProjectileType.Laser);
            _weapon.AutoloaderClip  = 3;
            _weapon.WeaponMaxCharge = 80;
            _weapon.AimDispersion   = 0.5f;
            _weapon.BaseDamage      = 200;
            _weapon.ExplRad         = 2;
            _weapon.DamageRad       = 50;
            _weapon.Rarity          = 3;
            _weapon.ShortDesc       = "Classified as an old-generation Light Firearm, found at a relic site.";
            _weapon.LongDesc        = "A relic from the an ancient Kotona empire. It's surprising it still works.";
            _weapon.Cost            = 4520;
            _shopWeapons.Add(_weapon);

            Weapon _acidWeapon = new Weapon("122mm CLS-T Type-91", -5, 50, ProjectileType.Acid);

            _acidWeapon.AutoloaderClip  = 2;
            _acidWeapon.WeaponMaxCharge = 50;
            _acidWeapon.AimDispersion   = 2f;
            _acidWeapon.BaseDamage      = 50;
            _acidWeapon.DamageRad       = 80;
            _acidWeapon.AcidDamage      = 0.63f; //Final damage tends to be about 400x per shot this value giving about ~500
            _acidWeapon.Rarity          = 3;
            _acidWeapon.ShortDesc       = "Developed during the last Neko War, fires highly acidic projectiles";
            _acidWeapon.LongDesc        = "2-Round Acid Projectiles, otherwise, somewhat mediocre.";
            _acidWeapon.Cost            = 5080;
            _shopWeapons.Add(_acidWeapon);

            Weapon _batchat155 = new Weapon("B.C. 155/58 de Canon", -5, 80, ProjectileType.Shell);

            _batchat155.AutoloaderClip  = 5;
            _batchat155.WeaponMaxCharge = 70;
            _batchat155.AimDispersion   = 1f;
            _batchat155.BaseDamage      = 90;
            _batchat155.DamageRad       = 80;
            _batchat155.Rarity          = 3;
            _batchat155.ShortDesc       = "An experimental autoloading weapon. Packs small punches.";
            _batchat155.LongDesc        = "B.C. 155/58, a 5-Round Autoloading Artillery.";
            _batchat155.Cost            = 5010;
            _shopWeapons.Add(_batchat155);

            _weapon = new Weapon("381mm x2 CLS-T Typ. 67", 0, 70, ProjectileType.Shell);
            _weapon.AutoloaderClip          = 1;
            _weapon.ProjectilesFiredPerTurn = 2;
            _weapon.WeaponMaxCharge         = 50;
            _weapon.AimDispersion           = 2.7f;
            _weapon.BaseDamage = 310;
            _weapon.DamageRad  = 120;
            _weapon.ExplRad    = 25;
            _weapon.Rarity     = 3;
            _weapon.ShortDesc  = "An experimental dual-gun turret designed for cute girls.";
            _weapon.LongDesc   = "Fires two rounds, once -- big ones though.";
            _weapon.Cost       = 5860;
            _shopWeapons.Add(_weapon);

            Weapon _gwtCannon = new Weapon("290mm/64 G.W. Tiger", -5, 90, ProjectileType.Shell);

            _gwtCannon.AutoloaderClip  = 2;
            _gwtCannon.WeaponMaxCharge = 100;
            _gwtCannon.AimDispersion   = 1.5f;
            _gwtCannon.BaseDamage      = 550;
            _gwtCannon.DamageRad       = 200;
            _gwtCannon.Rarity          = 4;
            _gwtCannon.ShortDesc       = "A weapon developed from the G.W. Tiger program, a deadly weapon, if it hits.";
            _gwtCannon.LongDesc        = "High damage, long range, and everything in-between. ";
            _gwtCannon.Cost            = 8940;
            _shopWeapons.Add(_gwtCannon);

            _weapon = new Weapon("220mm/80 CLS-T 'Doki-Doki'", 0, 60, ProjectileType.Shell);
            _weapon.AutoloaderClip          = 3;
            _weapon.ProjectilesFiredPerTurn = 3;
            _weapon.WeaponMaxCharge         = 50;
            _weapon.AimDispersion           = 2.65f;
            _weapon.BaseDamage = 360;
            _weapon.DamageRad  = 120;
            _weapon.ExplRad    = 17;
            _weapon.Rarity     = 4;
            _weapon.ShortDesc  = "A mix of sadness and sweetness with a tinge of searing iron.";
            _weapon.LongDesc   = "Three by three they come! Are we missing one? Jus------";
            _weapon.Cost       = 17150;
            _shopWeapons.Add(_weapon);

            _weapon = new Weapon("75mm 2x3 LFS 'Neko Paradise'", -25, 25, ProjectileType.Laser);
            _weapon.AutoloaderClip          = 2;
            _weapon.ProjectilesFiredPerTurn = 3;
            _weapon.WeaponMaxCharge         = 90;
            _weapon.AimDispersion           = 1f;
            _weapon.BaseDamage = 400;
            _weapon.ExplRad    = 5;
            _weapon.DamageRad  = 55;
            _weapon.Rarity     = 4;
            _weapon.ShortDesc  = "Part of the next-generation design from the Neko Paradise Project.";
            _weapon.LongDesc   = "Somewhat bad accuracy for a laser-weapon, but packs a cute sting.";
            _weapon.Cost       = 20880;
            _shopWeapons.Add(_weapon);

            Weapon _yamatoTurret = new Weapon("460mm/18.1in Type 94 Triple Turrets", -5, 90, ProjectileType.Shell);

            _yamatoTurret.AutoloaderClip          = 2;
            _yamatoTurret.WeaponMaxCharge         = 120;
            _yamatoTurret.ProjectilesFiredPerTurn = 3;
            _yamatoTurret.AimDispersion           = 4f;
            _yamatoTurret.BaseDamage = 550;
            _yamatoTurret.DamageRad  = 160;
            _yamatoTurret.ExplRad    = 22;
            _yamatoTurret.Rarity     = 5;
            _yamatoTurret.ShortDesc  = "A miniaturised version of the Yamato's triple-turrets. For cute girls.";
            _yamatoTurret.LongDesc   = "High damage, long range, but even worse accuracy!";
            _yamatoTurret.Cost       = 26360;
            _shopWeapons.Add(_yamatoTurret);

            _weapon = new Weapon("88mm x3 'Nadeko Snake' Laser Turret", -30, 30, ProjectileType.Laser);
            _weapon.AutoloaderClip          = 2;
            _weapon.ProjectilesFiredPerTurn = 3;
            _weapon.WeaponMaxCharge         = 100;
            _weapon.AimDispersion           = 1.55f;
            _weapon.BaseDamage = 650;
            _weapon.DamageRad  = 80;
            _weapon.ExplRad    = 10;
            _weapon.Rarity     = 5;
            _weapon.ShortDesc  = "Twice cursed and once more, fires just as hot as the darkness near Shirahebi Shrine.";
            _weapon.LongDesc   = "A direct hit is deadly, be careful of small-ish explosions.";
            _weapon.Cost       = 28850;
            _shopWeapons.Add(_weapon);

            Weapon _objLaser = new Weapon("90mm Neko-15X Laser", -30, 30, ProjectileType.Laser);

            _objLaser.AutoloaderClip  = 2;
            _objLaser.WeaponMaxCharge = 100;
            _objLaser.BaseDamage      = 1150;
            _objLaser.AimDispersion   = 0.25f;
            _objLaser.DamageRad       = 90;
            _objLaser.ExplRad         = 5;
            _objLaser.UsesSatellite   = true;
            _objLaser.Rarity          = 6;
            _objLaser.ShortDesc       = "A technologically advanced laser developed from the Neko-15X project. Top Secret.";
            _objLaser.LongDesc        = "'Nekomimi Cooperative' written on the plate. Cute!";
            _objLaser.Cost            = 39800;
            _shopWeapons.Add(_objLaser);

            _weapon = new Weapon("220mm 3x2 CLS-T 'KARAKARA' Acid", 0, 60, ProjectileType.Acid);
            _weapon.AutoloaderClip          = 3;
            _weapon.ProjectilesFiredPerTurn = 2;
            _weapon.WeaponMaxCharge         = 70;
            _weapon.AimDispersion           = 3f;
            _weapon.BaseDamage = 250;
            _weapon.DamageRad  = 100;
            _weapon.ExplRad    = 10;
            _weapon.AcidDamage = 2;
            _weapon.Rarity     = 6;
            _weapon.ShortDesc  = "Developed on the desolate planet KARAKARA. The cause of environmental damage: this.";
            _weapon.LongDesc   = "Acid! Acid! Not the one that makes you high, but it kills you too!";
            _weapon.Cost       = 44680;
            _shopWeapons.Add(_weapon);

            _weapon = new Weapon("770mm 4x4 CLS-T 'Natsuki'", 0, 70, ProjectileType.Shell);
            _weapon.AutoloaderClip          = 4;
            _weapon.ProjectilesFiredPerTurn = 4;
            _weapon.WeaponMaxCharge         = 100;
            _weapon.AimDispersion           = 12f;
            _weapon.BaseDamage = 400;
            _weapon.DamageRad  = 100;
            _weapon.ExplRad    = 25;
            _weapon.Rarity     = 6;
            _weapon.ShortDesc  = "Cute cupcakes! Sweet and fluffy, pink and purple!";
            _weapon.LongDesc   = "Four by four equals sixteen!";
            _weapon.Cost       = 73150;
            _shopWeapons.Add(_weapon);

            _weapon = new Weapon("90mm 3x KTS-T 'Horizon Signal'", 0, 60, ProjectileType.Acid);
            _weapon.AutoloaderClip          = 3;
            _weapon.ProjectilesFiredPerTurn = 2;
            _weapon.WeaponMaxCharge         = 80;
            _weapon.AimDispersion           = 1f;
            _weapon.BaseDamage = 450;
            _weapon.DamageRad  = 100;
            _weapon.ExplRad    = 10;
            _weapon.AcidDamage = 8;
            _weapon.Rarity     = 7;
            _weapon.ShortDesc  = "What was; will be. A one-way-ticket to the worm-in-waiting.";
            _weapon.LongDesc   = "'Environmental Regulations'? What's that?";
            _weapon.Cost       = 105760;
            _shopWeapons.Add(_weapon);

            _weapon = new Weapon("810mm 4x3 KTS-T 'Terminus Est'", -20, 90, ProjectileType.Shell);
            _weapon.AutoloaderClip          = 3;
            _weapon.ProjectilesFiredPerTurn = 4;
            _weapon.WeaponMaxCharge         = 100;
            _weapon.AimDispersion           = 3f;
            _weapon.BaseDamage = 1800;
            _weapon.DamageRad  = 200;
            _weapon.ExplRad    = 30;
            _weapon.Rarity     = 7;
            _weapon.ShortDesc  = "White haired and blue-eyed, named after the holy demon sword.";
            _weapon.LongDesc   = "What's with the trend of cute girls? Are there any here?";
            _weapon.Cost       = 121150;
            _shopWeapons.Add(_weapon);


            Weapon _massDriver = new Weapon("210mm Kinetic Mass Driver", 0, 20, ProjectileType.Laser);

            _massDriver.AutoloaderClip  = 2;
            _massDriver.WeaponMaxCharge = 1000;
            _massDriver.AimDispersion   = 0.001f;
            _massDriver.ExplRad         = 80;
            _massDriver.BaseDamage      = 10000;
            _massDriver.DamageRad       = 400;
            _massDriver.UsesSatellite   = true;
            _massDriver.Rarity          = 7;
            _massDriver.ShortDesc       = "A mysterious weapon by the Kotona Umbress, it fires entire titanium pillars.";
            _massDriver.LongDesc        = "Holding two rounds, it was salvaged from KTNS Hatsuyuki.";
            _massDriver.Cost            = 195420;
            _shopWeapons.Add(_massDriver);
        }