private void Start() { gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameController>(); abilityMode = AbilityMode.ObjectA; inSetting = false; inCD = false; // SetMode(); }
private void Update() { if (Input.GetKeyDown(Setting.Keys.KEY_CHANGEMODE)) { switch (abilityMode) { case AbilityMode.ObjectA: abilityMode = AbilityMode.ObjectB; break; case AbilityMode.ObjectB: abilityMode = AbilityMode.ObjectA; break; default: break; } SetMode(); } }