public UI_WindMarker(Camera camera, Wind wind) : base(camera) { _sprite = new Sprite(SwinGame.BitmapNamed("windMarker")); _wind = wind; }
public A3RData() { _camera = new Camera(_windowRect); _players = new List <Player>(); _entities = new List <Entity>(); _commandStream = new CommandStream(); _wind = new Wind(); _shopWeapons = new List <Weapon>(); _rarityReference = new Dictionary <int, Color>(); _rarityReference.Add(1, Color.SteelBlue); _rarityReference.Add(2, Color.ForestGreen); _rarityReference.Add(3, Color.OrangeRed); _rarityReference.Add(4, Color.DeepPink); _rarityReference.Add(5, Color.Purple); _rarityReference.Add(6, Color.DarkCyan); _rarityReference.Add(7, Color.White); _rarityWords = new Dictionary <int, string>(); _rarityWords.Add(1, "Common"); _rarityWords.Add(2, "Uncommon"); _rarityWords.Add(3, "Rare"); _rarityWords.Add(4, "Epic"); _rarityWords.Add(5, "Mythical"); _rarityWords.Add(6, "Legendary"); _rarityWords.Add(7, "Godly"); Weapon _howitzer = new Weapon("152mm/22 Howitzer", 0, 40, ProjectileType.Shell); _howitzer.BaseDamage = 100; _howitzer.AimDispersion = 5; _howitzer.WeaponMaxCharge = 40; _howitzer.DamageRad = 120; _howitzer.ExplRad = 20; _howitzer.Rarity = 1; _howitzer.ShortDesc = "A big gun with a short barrel; sacrifices range and accuracy for big boom."; _howitzer.LongDesc = "A well-worn 152mm howitzer."; _howitzer.Cost = 1220; _shopWeapons.Add(_howitzer); Weapon _weapon = new Weapon("90mm/109 LFS 'Claymore'", -5, 40, ProjectileType.Shell); _weapon.AutoloaderClip = 3; _weapon.WeaponMaxCharge = 50; _weapon.AimDispersion = 1.5f; _weapon.BaseDamage = 100; _weapon.ExplRad = 5; _weapon.DamageRad = 60; _weapon.Rarity = 1; _weapon.ShortDesc = "'Designed and Manufactured by Lymilark Future Sciences' -- on the side."; _weapon.LongDesc = "A three-clip low-calibre artillery piece."; _weapon.Cost = 1650; _shopWeapons.Add(_weapon); _weapon = new Weapon("75mm CLS-T Lensed x2 Laser Mount", -25, 25, ProjectileType.Laser); _weapon.AutoloaderClip = 2; _weapon.WeaponMaxCharge = 80; _weapon.AimDispersion = 0.6f; _weapon.BaseDamage = 200; _weapon.ExplRad = 3; _weapon.DamageRad = 30; _weapon.Rarity = 1; _weapon.ShortDesc = "Nothing says experimental like duct tape everywhere. Even on the lens."; _weapon.LongDesc = "Like all lasers, high damage, low consistency."; _weapon.Cost = 1980; _shopWeapons.Add(_weapon); _weapon = new Weapon("122mm/90 LFS 'Long Lance'", -5, 60, ProjectileType.Shell); _weapon.AutoloaderClip = 2; _weapon.WeaponMaxCharge = 60; _weapon.AimDispersion = 1f; _weapon.BaseDamage = 150; _weapon.ExplRad = 8; _weapon.DamageRad = 80; _weapon.Rarity = 2; _weapon.ShortDesc = "An older model from the Lymilark, the Long Lance boasts excellent accuracy."; _weapon.LongDesc = "A higher-accuracy piece with surprisingly high damage."; _weapon.Cost = 2650; _shopWeapons.Add(_weapon); Weapon _coilgun = new Weapon("90mm Exp. Coilgun", -10, 40, ProjectileType.Gun); _coilgun.AutoloaderClip = 2; _coilgun.AimDispersion = 3; _coilgun.ProjectilesFiredPerTurn = 4; _coilgun.WeaponMaxCharge = 40; _coilgun.BaseDamage = 80; _coilgun.DamageRad = 55; _coilgun.Rarity = 2; _coilgun.ShortDesc = "A high-speed coilgun developed by CLS-T. Fires four rounds at once."; _coilgun.LongDesc = "Less artillery gun and more machine gun."; _coilgun.Cost = 2910; _shopWeapons.Add(_coilgun); _weapon = new Weapon("181mm Obj. 261", 0, 70, ProjectileType.Shell); _weapon.AutoloaderClip = 1; _weapon.WeaponMaxCharge = 90; _weapon.AimDispersion = 0.5f; _weapon.BaseDamage = 250; _weapon.DamageRad = 130; _weapon.ExplRad = 20; _weapon.Rarity = 2; _weapon.ShortDesc = "Retrofitted from Anti-Air to Anti-Everything. Reminds you of twintails..."; _weapon.LongDesc = "Larger shell means large blast radius. Also means one shot."; _weapon.Cost = 3520; _shopWeapons.Add(_weapon); _weapon = new Weapon("Hatsuyuki Type-11/N15", 0, 90, ProjectileType.Shell); _weapon.AutoloaderClip = 3; _weapon.WeaponMaxCharge = 90; _weapon.AimDispersion = 0.5f; _weapon.BaseDamage = 120; _weapon.UsesSatellite = true; _weapon.DamageRad = 70; _weapon.ExplRad = 10; _weapon.Rarity = 3; _weapon.ShortDesc = "A relic of the Hatsuyuki Project; utilises the MAIA Satellite System"; _weapon.LongDesc = "Flexible but doesn't do much damage."; _weapon.Cost = 3990; _shopWeapons.Add(_weapon); _weapon = new Weapon("50mm x3 Kotona Lensed-AE Rifle", -30, 30, ProjectileType.Laser); _weapon.AutoloaderClip = 3; _weapon.WeaponMaxCharge = 80; _weapon.AimDispersion = 0.5f; _weapon.BaseDamage = 200; _weapon.ExplRad = 2; _weapon.DamageRad = 50; _weapon.Rarity = 3; _weapon.ShortDesc = "Classified as an old-generation Light Firearm, found at a relic site."; _weapon.LongDesc = "A relic from the an ancient Kotona empire. It's surprising it still works."; _weapon.Cost = 4520; _shopWeapons.Add(_weapon); Weapon _acidWeapon = new Weapon("122mm CLS-T Type-91", -5, 50, ProjectileType.Acid); _acidWeapon.AutoloaderClip = 2; _acidWeapon.WeaponMaxCharge = 50; _acidWeapon.AimDispersion = 2f; _acidWeapon.BaseDamage = 50; _acidWeapon.DamageRad = 80; _acidWeapon.AcidDamage = 0.63f; //Final damage tends to be about 400x per shot this value giving about ~500 _acidWeapon.Rarity = 3; _acidWeapon.ShortDesc = "Developed during the last Neko War, fires highly acidic projectiles"; _acidWeapon.LongDesc = "2-Round Acid Projectiles, otherwise, somewhat mediocre."; _acidWeapon.Cost = 5080; _shopWeapons.Add(_acidWeapon); Weapon _batchat155 = new Weapon("B.C. 155/58 de Canon", -5, 80, ProjectileType.Shell); _batchat155.AutoloaderClip = 5; _batchat155.WeaponMaxCharge = 70; _batchat155.AimDispersion = 1f; _batchat155.BaseDamage = 90; _batchat155.DamageRad = 80; _batchat155.Rarity = 3; _batchat155.ShortDesc = "An experimental autoloading weapon. Packs small punches."; _batchat155.LongDesc = "B.C. 155/58, a 5-Round Autoloading Artillery."; _batchat155.Cost = 5010; _shopWeapons.Add(_batchat155); _weapon = new Weapon("381mm x2 CLS-T Typ. 67", 0, 70, ProjectileType.Shell); _weapon.AutoloaderClip = 1; _weapon.ProjectilesFiredPerTurn = 2; _weapon.WeaponMaxCharge = 50; _weapon.AimDispersion = 2.7f; _weapon.BaseDamage = 310; _weapon.DamageRad = 120; _weapon.ExplRad = 25; _weapon.Rarity = 3; _weapon.ShortDesc = "An experimental dual-gun turret designed for cute girls."; _weapon.LongDesc = "Fires two rounds, once -- big ones though."; _weapon.Cost = 5860; _shopWeapons.Add(_weapon); Weapon _gwtCannon = new Weapon("290mm/64 G.W. Tiger", -5, 90, ProjectileType.Shell); _gwtCannon.AutoloaderClip = 2; _gwtCannon.WeaponMaxCharge = 100; _gwtCannon.AimDispersion = 1.5f; _gwtCannon.BaseDamage = 550; _gwtCannon.DamageRad = 200; _gwtCannon.Rarity = 4; _gwtCannon.ShortDesc = "A weapon developed from the G.W. Tiger program, a deadly weapon, if it hits."; _gwtCannon.LongDesc = "High damage, long range, and everything in-between. "; _gwtCannon.Cost = 8940; _shopWeapons.Add(_gwtCannon); _weapon = new Weapon("220mm/80 CLS-T 'Doki-Doki'", 0, 60, ProjectileType.Shell); _weapon.AutoloaderClip = 3; _weapon.ProjectilesFiredPerTurn = 3; _weapon.WeaponMaxCharge = 50; _weapon.AimDispersion = 2.65f; _weapon.BaseDamage = 360; _weapon.DamageRad = 120; _weapon.ExplRad = 17; _weapon.Rarity = 4; _weapon.ShortDesc = "A mix of sadness and sweetness with a tinge of searing iron."; _weapon.LongDesc = "Three by three they come! Are we missing one? Jus------"; _weapon.Cost = 17150; _shopWeapons.Add(_weapon); _weapon = new Weapon("75mm 2x3 LFS 'Neko Paradise'", -25, 25, ProjectileType.Laser); _weapon.AutoloaderClip = 2; _weapon.ProjectilesFiredPerTurn = 3; _weapon.WeaponMaxCharge = 90; _weapon.AimDispersion = 1f; _weapon.BaseDamage = 400; _weapon.ExplRad = 5; _weapon.DamageRad = 55; _weapon.Rarity = 4; _weapon.ShortDesc = "Part of the next-generation design from the Neko Paradise Project."; _weapon.LongDesc = "Somewhat bad accuracy for a laser-weapon, but packs a cute sting."; _weapon.Cost = 20880; _shopWeapons.Add(_weapon); Weapon _yamatoTurret = new Weapon("460mm/18.1in Type 94 Triple Turrets", -5, 90, ProjectileType.Shell); _yamatoTurret.AutoloaderClip = 2; _yamatoTurret.WeaponMaxCharge = 120; _yamatoTurret.ProjectilesFiredPerTurn = 3; _yamatoTurret.AimDispersion = 4f; _yamatoTurret.BaseDamage = 550; _yamatoTurret.DamageRad = 160; _yamatoTurret.ExplRad = 22; _yamatoTurret.Rarity = 5; _yamatoTurret.ShortDesc = "A miniaturised version of the Yamato's triple-turrets. For cute girls."; _yamatoTurret.LongDesc = "High damage, long range, but even worse accuracy!"; _yamatoTurret.Cost = 26360; _shopWeapons.Add(_yamatoTurret); _weapon = new Weapon("88mm x3 'Nadeko Snake' Laser Turret", -30, 30, ProjectileType.Laser); _weapon.AutoloaderClip = 2; _weapon.ProjectilesFiredPerTurn = 3; _weapon.WeaponMaxCharge = 100; _weapon.AimDispersion = 1.55f; _weapon.BaseDamage = 650; _weapon.DamageRad = 80; _weapon.ExplRad = 10; _weapon.Rarity = 5; _weapon.ShortDesc = "Twice cursed and once more, fires just as hot as the darkness near Shirahebi Shrine."; _weapon.LongDesc = "A direct hit is deadly, be careful of small-ish explosions."; _weapon.Cost = 28850; _shopWeapons.Add(_weapon); Weapon _objLaser = new Weapon("90mm Neko-15X Laser", -30, 30, ProjectileType.Laser); _objLaser.AutoloaderClip = 2; _objLaser.WeaponMaxCharge = 100; _objLaser.BaseDamage = 1150; _objLaser.AimDispersion = 0.25f; _objLaser.DamageRad = 90; _objLaser.ExplRad = 5; _objLaser.UsesSatellite = true; _objLaser.Rarity = 6; _objLaser.ShortDesc = "A technologically advanced laser developed from the Neko-15X project. Top Secret."; _objLaser.LongDesc = "'Nekomimi Cooperative' written on the plate. Cute!"; _objLaser.Cost = 39800; _shopWeapons.Add(_objLaser); _weapon = new Weapon("220mm 3x2 CLS-T 'KARAKARA' Acid", 0, 60, ProjectileType.Acid); _weapon.AutoloaderClip = 3; _weapon.ProjectilesFiredPerTurn = 2; _weapon.WeaponMaxCharge = 70; _weapon.AimDispersion = 3f; _weapon.BaseDamage = 250; _weapon.DamageRad = 100; _weapon.ExplRad = 10; _weapon.AcidDamage = 2; _weapon.Rarity = 6; _weapon.ShortDesc = "Developed on the desolate planet KARAKARA. The cause of environmental damage: this."; _weapon.LongDesc = "Acid! Acid! Not the one that makes you high, but it kills you too!"; _weapon.Cost = 44680; _shopWeapons.Add(_weapon); _weapon = new Weapon("770mm 4x4 CLS-T 'Natsuki'", 0, 70, ProjectileType.Shell); _weapon.AutoloaderClip = 4; _weapon.ProjectilesFiredPerTurn = 4; _weapon.WeaponMaxCharge = 100; _weapon.AimDispersion = 12f; _weapon.BaseDamage = 400; _weapon.DamageRad = 100; _weapon.ExplRad = 25; _weapon.Rarity = 6; _weapon.ShortDesc = "Cute cupcakes! Sweet and fluffy, pink and purple!"; _weapon.LongDesc = "Four by four equals sixteen!"; _weapon.Cost = 73150; _shopWeapons.Add(_weapon); _weapon = new Weapon("90mm 3x KTS-T 'Horizon Signal'", 0, 60, ProjectileType.Acid); _weapon.AutoloaderClip = 3; _weapon.ProjectilesFiredPerTurn = 2; _weapon.WeaponMaxCharge = 80; _weapon.AimDispersion = 1f; _weapon.BaseDamage = 450; _weapon.DamageRad = 100; _weapon.ExplRad = 10; _weapon.AcidDamage = 8; _weapon.Rarity = 7; _weapon.ShortDesc = "What was; will be. A one-way-ticket to the worm-in-waiting."; _weapon.LongDesc = "'Environmental Regulations'? What's that?"; _weapon.Cost = 105760; _shopWeapons.Add(_weapon); _weapon = new Weapon("810mm 4x3 KTS-T 'Terminus Est'", -20, 90, ProjectileType.Shell); _weapon.AutoloaderClip = 3; _weapon.ProjectilesFiredPerTurn = 4; _weapon.WeaponMaxCharge = 100; _weapon.AimDispersion = 3f; _weapon.BaseDamage = 1800; _weapon.DamageRad = 200; _weapon.ExplRad = 30; _weapon.Rarity = 7; _weapon.ShortDesc = "White haired and blue-eyed, named after the holy demon sword."; _weapon.LongDesc = "What's with the trend of cute girls? Are there any here?"; _weapon.Cost = 121150; _shopWeapons.Add(_weapon); Weapon _massDriver = new Weapon("210mm Kinetic Mass Driver", 0, 20, ProjectileType.Laser); _massDriver.AutoloaderClip = 2; _massDriver.WeaponMaxCharge = 1000; _massDriver.AimDispersion = 0.001f; _massDriver.ExplRad = 80; _massDriver.BaseDamage = 10000; _massDriver.DamageRad = 400; _massDriver.UsesSatellite = true; _massDriver.Rarity = 7; _massDriver.ShortDesc = "A mysterious weapon by the Kotona Umbress, it fires entire titanium pillars."; _massDriver.LongDesc = "Holding two rounds, it was salvaged from KTNS Hatsuyuki."; _massDriver.Cost = 195420; _shopWeapons.Add(_massDriver); }