public ReleaseActiveKeyboard ( bool save = false ) : void | ||
save | bool | Whether to save the LastKeyboard (making it null) |
return | void |
public void Stop() { if (!Running) { return; } _logger.Debug("Stopping LoopManager"); Running = false; _deviceManager.ReleaseActiveKeyboard(); }
public void Stop() { if (!Running) { return; } _logger.Debug("Stopping LoopManager"); Running = false; _deviceManager.ReleaseActiveKeyboard(); _keyboardBitmap?.Dispose(); _keyboardBitmap = null; }