public bool Play(model.Game a_game, view.IView a_view) { this.a_game = a_game; this.a_view = a_view; a_view.SetGame(a_game); DisplayMessages(a_game, a_view); if (a_game.IsGameOver()) { a_view.DisplayGameOver(a_game.IsDealerWinner()); } int input = a_view.GetInput(); if (input == a_view.WantToPlay()) { a_game.NewGame(); } else if (input == a_view.WantToHit()) { a_game.Hit(); //Escape early. If the player got over 21 then he lost, or atleast should initialize the gameover screen. Might want to work on this if (a_game.IsGameOver()) { a_view.DisplayGameOver(a_game.IsDealerWinner()); return(input != a_view.WantToQuit()); } } else if (input == a_view.WantToStand()) { a_game.Stand(); } return(input != a_view.WantToQuit()); }