public bool Play() { GetPlayBoard(); if (_game.IsGameOver()) { _view.DisplayGameOver(_game.IsDealerWinner()); } view.PlayerAction input = _view.GetMenuOption(); if (input == view.PlayerAction.DoPlay) { _game.NewGame(); } else if (input == view.PlayerAction.DoHit) { _game.Hit(); } else if (input == view.PlayerAction.DoStand) { _game.Stand(); } return(input != view.PlayerAction.DoQuit); }