Example #1
0
 // Use this for initialization
 void Start()
 {
     damage    = 60;
     uf        = FindObjectOfType <ufospawn> ();
     sp        = FindObjectOfType <SpriteRenderer> ();
     aliendead = false;
 }
 void Start()
 {
     PlayerPrefs.SetInt("Pause", 0);
     Menu.gameObject.SetActive(false);
     ufoSpawn = FindObjectOfType <ufospawn> ();
     atscript = FindObjectOfType <attemptedscript> ();
 }
Example #3
0
 // Use this for initialization
 void Start()
 {
     damage    = 10;
     uf        = FindObjectOfType <ufospawn> ();
     spr       = FindObjectOfType <SpriteRenderer> ();
     aliendead = false;
     endParticle.Stop();
 }
 // Use this for initialization
 void Start()
 {
     damage    = 20;
     uf        = FindObjectOfType <ufospawn> ();
     sp        = FindObjectOfType <SpriteRenderer> ();
     aliendead = false;
     InvokeRepeating("Teleport", 2.0f, 1.2f);
 }
 // Use this for initialization
 void Start()
 {
     damage              = 800;
     uf                  = FindObjectOfType <ufospawn> ();
     sp                  = FindObjectOfType <SpriteRenderer> ();
     aliendead           = false;
     tookDamage          = false;
     bigCollider.enabled = false;
     doneCycleOne        = false;
 }
Example #6
0
 // Use this for initialization
 void Start()
 {
     damage        = 80;
     uf            = FindObjectOfType <ufospawn> ();
     sp            = FindObjectOfType <SpriteRenderer> ();
     aliendead     = false;
     oppyvel       = -1 * yvel;
     goingUp       = true;
     rb2d          = FindObjectOfType <Rigidbody2D> ();
     rb2d.velocity = new Vector2(0, yvel);
     rb2d.bodyType = RigidbodyType2D.Dynamic;
 }
 // Use this for initialization
 void Start()
 {
     damage        = 10;
     uf            = FindObjectOfType <ufospawn> ();
     spr           = FindObjectOfType <SpriteRenderer> ();
     rb2d          = FindObjectOfType <Rigidbody2D> ();
     oppyvel       = yvel * -1f;
     rb2d.velocity = new Vector2(0, yvel);
     rb2d.bodyType = RigidbodyType2D.Dynamic;
     goingUp       = true;
     aliendead     = false;
     endParticle.Stop();
 }