Example #1
0
    // Update is called once per frame
    void Update()
    {
        if (damage <= 10)
        {
            damageText.text = "  " + damage;
        }
        else if (damage <= 100)
        {
            damageText.text = " " + damage;
        }
        else
        {
            damageText.text = "" + damage;
        }
        if (tookdamage == false)
        {
            if (damage <= 150 && damage > 0)
            {
                speed     = .65f;
                sp.sprite = damagedufo;
                noIce     = true;
                uf.enragemode();
            }
            if (damage > 150)
            {
                if (noIce == true)
                {
                    sp.sprite = regufo;
                }

                if (noIce == false)
                {
                    sp.sprite = frozenregufo;
                }
            }
        }


        if (transform.position.x <= -9.4)
        {
            uf.faillevel();
            Destroy(this.gameObject);
        }
    }
    // Update is called once per frame
    void Update()
    {
        if (damage <= 10)
        {
            damageText.text = "   " + damage;
        }
        else if (damage <= 100)
        {
            damageText.text = "  " + damage;
        }
        else
        {
            damageText.text = "" + damage;
        }
        if (noIce == false && tookDamage == false)
        {
            hatchCollider.enabled = false;
            doneCycleOne          = false;
            if (damage > 200)
            {
                sp.sprite = frozenregufo;
            }
            if (damage <= 200 && damage > 0)
            {
                sp.sprite = damagedufo;
            }
        }
        else if (doneCycleOne == false)
        {
            StartCoroutine(CycleOne());
            doneCycleOne = true;
        }

        if (transform.position.x <= -9.4)
        {
            uf.faillevel();
            Destroy(this.gameObject);
        }
    }