// Use this for initialization void Start() { damage = 60; uf = FindObjectOfType <ufospawn> (); sp = FindObjectOfType <SpriteRenderer> (); aliendead = false; }
void Start() { PlayerPrefs.SetInt("Pause", 0); Menu.gameObject.SetActive(false); ufoSpawn = FindObjectOfType <ufospawn> (); atscript = FindObjectOfType <attemptedscript> (); }
// Use this for initialization void Start() { damage = 10; uf = FindObjectOfType <ufospawn> (); spr = FindObjectOfType <SpriteRenderer> (); aliendead = false; endParticle.Stop(); }
// Use this for initialization void Start() { damage = 20; uf = FindObjectOfType <ufospawn> (); sp = FindObjectOfType <SpriteRenderer> (); aliendead = false; InvokeRepeating("Teleport", 2.0f, 1.2f); }
// Use this for initialization void Start() { damage = 800; uf = FindObjectOfType <ufospawn> (); sp = FindObjectOfType <SpriteRenderer> (); aliendead = false; tookDamage = false; bigCollider.enabled = false; doneCycleOne = false; }
// Use this for initialization void Start() { damage = 80; uf = FindObjectOfType <ufospawn> (); sp = FindObjectOfType <SpriteRenderer> (); aliendead = false; oppyvel = -1 * yvel; goingUp = true; rb2d = FindObjectOfType <Rigidbody2D> (); rb2d.velocity = new Vector2(0, yvel); rb2d.bodyType = RigidbodyType2D.Dynamic; }
// Use this for initialization void Start() { damage = 10; uf = FindObjectOfType <ufospawn> (); spr = FindObjectOfType <SpriteRenderer> (); rb2d = FindObjectOfType <Rigidbody2D> (); oppyvel = yvel * -1f; rb2d.velocity = new Vector2(0, yvel); rb2d.bodyType = RigidbodyType2D.Dynamic; goingUp = true; aliendead = false; endParticle.Stop(); }