public override void VehicleFloatParam(int param, float value) { strVehicleFloatParam strf = new strVehicleFloatParam {param = param, value = value}; _parent_scene.AddSimulationChange(() => changeVehicleFloatParam(strf.param, strf.value)); }
public override void VehicleFloatParam(int param, float value) { strVehicleFloatParam strf = new strVehicleFloatParam { param = param, value = value }; AddChange(AuroraODEPhysicsScene.changes.VehicleFloatParam, strf); }