Example #1
0
    void test_acievent()
    {
        if (steam_Achievement != null && piiTarget != null && piiTarget.heath <= 0 && !dead_old)
        {
            dead_old = true;

            if (compromising_material)
            {
                steam_Achievement.compromising_material();
            }

            if (fighter)
            {
                steam_Achievement.destroy_fighter();
            }

            if (scoolbus)
            {
                steam_Achievement.scoolbus();
            }

            if (doggyStyle)
            {
                steam_Achievement.doggyStyle();
            }
        }
    }