void test_acievent() { if (steam_Achievement != null && piiTarget != null && piiTarget.heath <= 0 && !dead_old) { dead_old = true; if (compromising_material) { steam_Achievement.compromising_material(); } if (fighter) { steam_Achievement.destroy_fighter(); } if (scoolbus) { steam_Achievement.scoolbus(); } if (doggyStyle) { steam_Achievement.doggyStyle(); } } }