void iniSteamAchievement() { if (steam_Achievement == null) { steam_Achievement = GameObject.FindGameObjectWithTag("steam_manager").GetComponent <steam_achievement>(); } }
void set_steam_achievement() { if (steam_Achievement == null) { //ищем обьект по тегу GameObject steam_manager = GameObject.FindWithTag("steam_manager"); if (steam_manager != null) { steam_Achievement = steam_manager.GetComponent <steam_achievement>(); } } }
void get_steam_achivment() { if (achievement == null) { //ищем обьект по тегу GameObject steam_manager = GameObject.FindWithTag("steam_manager"); //вытаскиваем настройки if (steam_manager != null) { achievement = steam_manager.GetComponent <steam_achievement>(); } } }
//Если снаряд что-то задел private void OnTriggerEnter(Collider other) { if (!testBoom) { testBoom = true; PiiPrefab piiPrefab = other.GetComponent <PiiPrefab>(); if (piiPrefab != null) { steam_achievement steam_Achievement = GameObject.FindGameObjectWithTag("steam_manager").GetComponent <steam_achievement>(); if (steam_Achievement != null) { steam_Achievement.plus_1_tank_shell(); } } } }
void iniAchivement() { if (achievement == null) { GameObject achievementObj = GameObject.FindGameObjectWithTag("steam_manager"); if (achievementObj != null) { achievement = achievementObj.GetComponent <steam_achievement>(); } } if (achievement != null) { achievement.gameplayParametrs = gameObject.GetComponent <GameplayParametrs>(); } }