public static void HandlePlayerAnimatorUpdate(byte[] _data) { r_ByteBuffer _buffer = new r_ByteBuffer(); _buffer.WriteBytes(_data); int _packetID = _buffer.ReadInteger(); int _index = _buffer.ReadInteger(); int _animatorType = _buffer.ReadInteger(); switch (_animatorType) { case (int)AnimatorValueType.Int: r_NetworkManager.instance.SetRemoteAnimatorValues(_index, _buffer.ReadString(), _buffer.ReadInteger()); break; case (int)AnimatorValueType.Bool: r_NetworkManager.instance.SetRemoteAnimatorValues(_index, _buffer.ReadString(), _buffer.ReadBool()); break; case (int)AnimatorValueType.Float: r_NetworkManager.instance.SetRemoteAnimatorValues(_index, _buffer.ReadString(), _buffer.ReadFloat()); break; } _buffer.Dispose(); }
public static void HandlePlayerAnimatorUpdate(int _connectionID, byte[] _data) { r_ByteBuffer _buffer = new r_ByteBuffer(); _buffer.WriteBytes(_data); int _packetID = _buffer.ReadInteger(); int _animatorType = _buffer.ReadInteger(); switch ((int)_animatorType) { case (int)AnimatorValueType.Int: r_ClientManager.UpdatePlayerAnimator(_connectionID, _buffer.ReadString(), _buffer.ReadInteger()); break; case (int)AnimatorValueType.Bool: r_ClientManager.UpdatePlayerAnimator(_connectionID, _buffer.ReadString(), _buffer.ReadBool()); break; case (int)AnimatorValueType.Float: r_ClientManager.UpdatePlayerAnimator(_connectionID, _buffer.ReadString(), _buffer.ReadFloat()); break; } _buffer.Dispose(); }
public static void HandlePacketData(byte[] _data) { byte[] _buffer = (byte[])_data.Clone(); int _packetLength = 0; if (m_Buffer == null) { m_Buffer = new r_ByteBuffer(); } m_Buffer.WriteBytes(_buffer); if (m_Buffer.Count() == 0) { m_Buffer.Clear(); return; } if (m_Buffer.Length() >= 4) { _packetLength = m_Buffer.ReadInteger(false); if (_packetLength <= 0) { m_Buffer.Clear(); return; } } while (_packetLength > 0 & _packetLength <= m_Buffer.Length() - 4) { if (_packetLength <= m_Buffer.Length() - 4) { m_Buffer.ReadInteger(); _data = m_Buffer.ReadBytes(_packetLength); HandlePacket(_data); } _packetLength = 0; if (m_Buffer.Length() >= 4) { _packetLength = m_Buffer.ReadInteger(false); if (_packetLength <= 0) { m_Buffer.Clear(); return; } } } if (_packetLength <= 1) { m_Buffer.Clear(); } }
public static void SendRequestServerData() { r_ByteBuffer _buffer = new r_ByteBuffer(); _buffer.WriteInteger((int)ClientPackets.RequestServerData); r_Client.SendData(_buffer.ToArray()); _buffer.Dispose(); }
public static void SendInstantiateLocalPlayer() { r_ByteBuffer _buffer = new r_ByteBuffer(); _buffer.WriteInteger((int)ClientPackets.InstantiateLocalPlayer); r_Client.SendData(_buffer.ToArray()); _buffer.Dispose(); }
public static void SendAuthenticationConfirmed(int _connectionID) { r_ByteBuffer _ByteBuffer = new r_ByteBuffer(); _ByteBuffer.WriteInteger((int)ServerPackets.SendAuthenticationConfirmed); _ByteBuffer.WriteInteger(_connectionID); r_ClientManager.SendDataTo(_connectionID, _ByteBuffer.ToArray()); _ByteBuffer.Dispose(); }
public static void SendData(byte[] _data) { r_ByteBuffer _buffer = new r_ByteBuffer(); _buffer.WriteInteger((_data.GetUpperBound(0) - _data.GetLowerBound(0)) + 1); _buffer.WriteBytes(_data); m_Stream.BeginWrite(_buffer.ToArray(), 0, _buffer.ToArray().Length, null, null); _buffer.Dispose(); }
public static void SendAuthenticationToServer(string _clientVersion) { r_ByteBuffer _buffer = new r_ByteBuffer(); _buffer.WriteInteger((int)ClientPackets.Authentication); _buffer.WriteString(_clientVersion); r_Client.SendData(_buffer.ToArray()); _buffer.Dispose(); }
public static void SendDestoryNetworkPlayer(int _index) { r_ByteBuffer _buffer = new r_ByteBuffer(); _buffer.WriteInteger((int)ServerPackets.DestoryPlayer); _buffer.WriteInteger(_index); r_ClientManager.SendDataToAllExcept(_index, _buffer.ToArray()); _buffer.Dispose(); }
public static void SendNetworkName(string _networkName) { r_ByteBuffer _buffer = new r_ByteBuffer(); _buffer.WriteInteger((int)ClientPackets.SetNetworkName); _buffer.WriteString(_networkName); r_Client.SendData(_buffer.ToArray()); _buffer.Dispose(); }
public static void SendInstantiateRemotePlayer(int _index, int _connectionID, string _networkName) { r_ByteBuffer _buffer = new r_ByteBuffer(); _buffer.WriteInteger((int)ServerPackets.InstantiateRemotePlayer); _buffer.WriteInteger(_index); _buffer.WriteString(_networkName); r_ClientManager.SendDataTo(_connectionID, _buffer.ToArray()); _buffer.Dispose(); }
public static void SendNetworkName(int _index, string _networkName) { r_ByteBuffer _buffer = new r_ByteBuffer(); _buffer.WriteInteger((int)ServerPackets.SetNetworkName); _buffer.WriteInteger(_index); _buffer.WriteString(_networkName); r_ClientManager.SendDataToAll(_buffer.ToArray()); _buffer.Dispose(); }
public static void HandleInstantiateLocalPlayerPacket(int _connectionID, byte[] _data) { r_ByteBuffer _buffer = new r_ByteBuffer(); _buffer.WriteBytes(_data); int _packetID = _buffer.ReadInteger(); _buffer.Dispose(); r_ClientManager.InstantiateLocalPlayer(_connectionID); r_ClientManager.UpdateNetworkName(_connectionID); }
public static void HandleDestroyPlayer(byte[] _data) { r_ByteBuffer _buffer = new r_ByteBuffer(); _buffer.WriteBytes(_data); int _packetID = _buffer.ReadInteger(); int _index = _buffer.ReadInteger(); _buffer.Dispose(); r_NetworkManager.instance.DestoryPlayer(_index); }
public static void HandleSetNetworkName(byte[] _data) { r_ByteBuffer _buffer = new r_ByteBuffer(); _buffer.WriteBytes(_data); int _packetID = _buffer.ReadInteger(); int _index = _buffer.ReadInteger(); string _networkName = _buffer.ReadString(); _buffer.Dispose(); r_NetworkManager.instance.SetNetworkName(_index, _networkName); }
public static void HandleRequestServerData(int _connectionID, byte[] _data) { r_ByteBuffer _buffer = new r_ByteBuffer(); _buffer.WriteBytes(_data); int _packetID = _buffer.ReadInteger(); _buffer.Dispose(); r_ClientManager.InstantiateRemotePlayers(_connectionID); r_ClientManager.InstantiateWorldObjects(_connectionID); r_ClientManager.UpdateNetworkName(_connectionID); }
public static void SendAnimatorValue(string _paramaterName, bool _value) { r_ByteBuffer _buffer = new r_ByteBuffer(); _buffer.WriteInteger((int)ClientPackets.UpdatePlayerAnimator); _buffer.WriteInteger((int)AnimatorValueType.Bool); _buffer.WriteString(_paramaterName); _buffer.WriteBool(_value); r_Client.SendData(_buffer.ToArray()); _buffer.Dispose(); }
public static void HandleInstantiatePlayer(byte[] _data) { r_ByteBuffer _buffer = new r_ByteBuffer(); _buffer.WriteBytes(_data); int _packetID = _buffer.ReadInteger(); int _index = _buffer.ReadInteger(); string _networkName = _buffer.ReadString(); _buffer.Dispose(); r_NetworkInstantiate.InstantiatePlayer(_index, _networkName); }
public static void SendAnimatorValue(string _paramaterName, float _value) { r_ByteBuffer _buffer = new r_ByteBuffer(); _buffer.WriteInteger((int)ClientPackets.UpdatePlayerAnimator); _buffer.WriteInteger((int)AnimatorValueType.Float); _buffer.WriteString(_paramaterName); _buffer.WriteFloat(_value); UnityEngine.Debug.Log($"[SENDING][FLOAT] ({_value}) to server"); r_Client.SendData(_buffer.ToArray()); _buffer.Dispose(); }
public static void HandleEntityUpdate(int _connectionID, byte[] _data) { r_ByteBuffer _buffer = new r_ByteBuffer(); _buffer.WriteBytes(_data); int _packetID = _buffer.ReadInteger(); string _guid = _buffer.ReadString(); r_Vector3 _position = new r_Vector3(_buffer.ReadFloat(), _buffer.ReadFloat(), _buffer.ReadFloat()); _buffer.Dispose(); r_WorldManager.UpdateEntityPosition(_guid, _position); }
private static void HandlePacket(int _connectionID, byte[] _data) { r_ByteBuffer _buffer = new r_ByteBuffer(); _buffer.WriteBytes(_data); int _packetID = _buffer.ReadInteger(); _buffer.Dispose(); if (m_Packets.TryGetValue(_packetID, out Packet _packet)) { _packet.Invoke(_connectionID, _data); } }
public static void HandleSetNetworkName(int _connectionID, byte[] _data) { r_ByteBuffer _buffer = new r_ByteBuffer(); _buffer.WriteBytes(_data); int _packetID = _buffer.ReadInteger(); string _nickName = _buffer.ReadString(); _buffer.Dispose(); if (r_ClientManager.m_Clients.ContainsKey(_connectionID)) { r_ClientManager.m_Clients[_connectionID].m_NetworkName = _nickName; } }
public static void SendEntityUpdate(string _guid, Vector3 _position) { r_ByteBuffer _buffer = new r_ByteBuffer(); _buffer.WriteInteger((int)ClientPackets.UpdateEntity); _buffer.WriteString(_guid); _buffer.WriteFloat(_position.x); _buffer.WriteFloat(_position.y); _buffer.WriteFloat(_position.z); r_Client.SendData(_buffer.ToArray()); _buffer.Dispose(); }
public static void HandleAuthenticationConfirmed(byte[] _data) { r_ByteBuffer _buffer = new r_ByteBuffer(); _buffer.WriteBytes(_data); int _packetID = _buffer.ReadInteger(); int _connectionID = _buffer.ReadInteger(); _buffer.Dispose(); //set it r_NetworkManager.instance.m_ConnectionID = _connectionID; r_SceneManager.instance.LoadSceneAsync("GameScene"); }
public static void HandleAuthentication(byte[] _data) { r_ByteBuffer _buffer = new r_ByteBuffer(); _buffer.WriteBytes(_data); int _packetID = _buffer.ReadInteger(); int _connectionID = _buffer.ReadInteger(); _buffer.Dispose(); //we save the connection id, even if the client get's kicked. r_NetworkManager.instance.m_ConnectionID = _connectionID; r_SendAuthenticationPacket.SendAuthenticationToServer(r_ClientConfiguration.m_ClientVersion); }
public static void HandlePlayerAnimatorUpdate(int _index, string _paramaterName, float _value) { r_ByteBuffer _buffer = new r_ByteBuffer(); _buffer.WriteInteger((int)ServerPackets.UpdatePlayerAnimator); _buffer.WriteInteger(_index); //send to clients _buffer.WriteInteger((int)AnimatorValueType.Float); _buffer.WriteString(_paramaterName); _buffer.WriteFloat(_value); r_ClientManager.SendDataToAll(_buffer.ToArray()); _buffer.Dispose(); }
public static void HandleEntityUpdatePacket(byte[] _data) { r_ByteBuffer _buffer = new r_ByteBuffer(); _buffer.WriteBytes(_data); int _packetID = _buffer.ReadInteger(); string _guid = _buffer.ReadString(); Vector3 _position = new Vector3(_buffer.ReadFloat(), _buffer.ReadFloat(), _buffer.ReadFloat()); Quaternion _rotation = new Quaternion(_buffer.ReadFloat(), _buffer.ReadFloat(), _buffer.ReadFloat(), _buffer.ReadFloat()); EntityType _entityType = (EntityType)_buffer.ReadInteger(); _buffer.Dispose(); r_WorldObjectManager.UpdateObjectPosition(_guid, _position, _rotation, _entityType); }
public static void SendPlayerUpdate(float _pX, float _pY, float _pZ, float _rX, float _rY, float _rZ, float _rW) { r_ByteBuffer _buffer = new r_ByteBuffer(); _buffer.WriteInteger((int)ClientPackets.UpdatePlayer); _buffer.WriteFloat(_pX); _buffer.WriteFloat(_pY); _buffer.WriteFloat(_pZ); _buffer.WriteFloat(_rX); _buffer.WriteFloat(_rY); _buffer.WriteFloat(_rZ); _buffer.WriteFloat(_rW); r_Client.SendData(_buffer.ToArray()); _buffer.Dispose(); }
public static void HandleAuthenticationPacket(int _connectionID, byte[] _data) { r_ByteBuffer _buffer = new r_ByteBuffer(); _buffer.WriteBytes(_data); int _packetID = _buffer.ReadInteger(); string _clientVersion = _buffer.ReadString(); _buffer.Dispose(); if (r_General.CheckVersionMatch(_clientVersion)) { r_SendAuthenticationPacket.SendAuthenticationConfirmed(_connectionID); } else { r_ClientManager.m_Clients[_connectionID].CloseConnection(false); } }
/// <summary> /// Handles the player's position and rotation update /// </summary> public static void HandlePlayerUpdate(int _index, r_Vector3 _position, r_Quaternion _rotation) { r_ByteBuffer _buffer = new r_ByteBuffer(); _buffer.WriteInteger((int)ServerPackets.UpdatePlayer); _buffer.WriteInteger(_index); _buffer.WriteFloat(_position.x); _buffer.WriteFloat(_position.y); _buffer.WriteFloat(_position.z); _buffer.WriteFloat(_rotation.x); _buffer.WriteFloat(_rotation.y); _buffer.WriteFloat(_rotation.z); _buffer.WriteFloat(_rotation.w); r_ClientManager.SendDataToAll(_buffer.ToArray()); _buffer.Dispose(); }