public static void SendAnimatorValue(string _paramaterName, bool _value) { r_ByteBuffer _buffer = new r_ByteBuffer(); _buffer.WriteInteger((int)ClientPackets.UpdatePlayerAnimator); _buffer.WriteInteger((int)AnimatorValueType.Bool); _buffer.WriteString(_paramaterName); _buffer.WriteBool(_value); r_Client.SendData(_buffer.ToArray()); _buffer.Dispose(); }
public static void HandlePlayerAnimatorUpdate(int _index, string _paramaterName, bool _value) { r_ByteBuffer _buffer = new r_ByteBuffer(); _buffer.WriteInteger((int)ServerPackets.UpdatePlayerAnimator); _buffer.WriteInteger(_index); //send to clients _buffer.WriteInteger((int)AnimatorValueType.Bool); _buffer.WriteString(_paramaterName); _buffer.WriteBool(_value); r_ClientManager.SendDataToAll(_buffer.ToArray()); _buffer.Dispose(); }