public void startBattle() { resourceManager = GetComponent <resourceManager>(); logManager = GetComponent <logManager>(); cameraManager = GetComponent <cameraManager>(); mapManager = GetComponent <mapManager>(); unitPanelManager = GetComponent <unitPanelManager>(); topPanelManager = GetComponent <topPanelManager>(); equipmentPanelManager = GetComponent <equipmentPanelManager>(); mapManager.initialize(); mapManager.generateMap(); mapManager.avalibityMapReset(false); cameraManager.initilize(); unitPanelManager.intialize(); topPanelManager.initialize(); equipmentPanelManager.initialize(); //temponary location allUnits = resourceManager.getActiveRooster(); allUnits.AddRange(resourceManager.getEnemyRooster()); foreach (Unit unit in allUnits) { unit.setPawn(resourceManager.getPawnPrefab()); unit.setPawnPosition(grid.CellToWorld(new Vector3Int(unit.getPosition()[0], unit.getPosition()[1], 0))); unit.rollInitiative(); mapManager.placeUnit(unit.getPosition()); } mapManager.avalibityMapReset(false); unitsToGo = allUnits; GameState = gameState.endTurn; }