private IEnumerator CicleOfCar() { while (true) { var rand = Random.Range(2.5f, 6); yield return(new WaitForSeconds(rand)); var newCar = _mapManager.GetNewCar(); if (_realSpawnPos == 0) { newCar.transform.position = _spanwPos1.position; newCar.move(-_moveTo); } else { newCar.transform.position = _spanwPos2.position; newCar.move(_moveTo); } } }