private void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Block") || other.gameObject.CompareTag("RiverBlock")) { other.gameObject.SetActive(false); _mapManager.CreateNewBlock(); } if (other.gameObject.CompareTag("Coin") || other.gameObject.CompareTag("Let")) { other.gameObject.SetActive(false); } if (other.gameObject.CompareTag("Car")) { var h = other.GetComponent <CarController>(); h.Stop(); } if (other.gameObject.CompareTag("Log")) { LogController h = other.GetComponent <LogController>(); h.Stop(); } }