public void loadEquipStats()
    {
        charaStatus       = gameController.availCharas[selectedChara].GetComponent <characterStatusController>();
        charaEquipManager = gameController.availCharas[selectedChara].GetComponent <equipManager>();
        charaEquipManager.charaMenuController = this;
        currentChara = charaEquipManager.character;

        nameText.text       = charaStatus.charaName;
        levelText.text      = "Level: " + charaStatus.level;
        hpText.text         = "HP: " + charaStatus.currentHP + "/" + charaStatus.maxHP;
        mpText.text         = "MP: " + charaStatus.currentMP + "/" + charaStatus.maxMP;
        expText.text        = "Exp: " + charaStatus.currentExp + "/" + charaStatus.expToNextLvl;
        skillPointText.text = "Skill Points: " + charaStatus.skillPoints;
        strText.text        = "Strength: " + charaStatus.strength;
        intText.text        = "Intelligence: " + charaStatus.intelligence + "";
        dexText.text        = "Dexterity: " + charaStatus.dexterity + "";
        agiText.text        = "Agility: " + charaStatus.agility + "";
        endurText.text      = "Endurance: " + charaStatus.endurance + "";
        luckText.text       = "Luck: " + charaStatus.luck + "";
        clarityText.text    = "Clarity: " + charaStatus.clarity + "";
        zenText.text        = "Zen: " + charaStatus.zen + "";
        atkText.text        = "Attack: " + charaStatus.currentAtk + "";
        defText.text        = "Defense: " + charaStatus.currentDef + "";
        magAtkText.text     = "Magic Attack: " + charaStatus.magicAtk + "";
        magDefText.text     = "Magic Defense: " + charaStatus.magicDef + "";
        evaText.text        = "Evasion: " + charaStatus.evasion + "";
    }
    public void displayCurrentEquip()
    {
        numCharas     = gameController.availCharas.Count;
        charaPreviews = gameController.availCharas.ToArray();
        if (selectedChara > numCharas)
        {
            selectedChara = gameController.currentChara;
        }
        charaEquipManager = gameController.availCharas[selectedChara].GetComponent <equipManager>();

        if (charaEquipManager.mainWeapon)
        {
            equippedWeaponText.text =
                charaEquipManager.mainWeapon.GetComponent <itemData>().itemName;
        }
        else
        {
            equippedWeaponText.text = "Empty";
        }

        if (charaEquipManager.subWeapon)
        {
            equippedSubWpnText.text =
                charaEquipManager.subWeapon.GetComponent <itemData>().itemName;
        }
        else
        {
            equippedSubWpnText.text = "Empty";
        }

        if (charaEquipManager.head)
        {
            equippedHeadText.text =
                charaEquipManager.head.GetComponent <itemData>().itemName;
        }
        else
        {
            equippedHeadText.text = "None";
        }

        if (charaEquipManager.chest)
        {
            equippedChestText.text =
                charaEquipManager.chest.GetComponent <itemData>().itemName;
        }
        else
        {
            equippedChestText.text = "Empty";
        }

        if (charaEquipManager.hands)
        {
            equippedHandsText.text =
                charaEquipManager.hands.GetComponent <itemData>().itemName;
        }
        else
        {
            equippedHandsText.text = "Empty";
        }

        if (charaEquipManager.legs)
        {
            equippedLegsText.text =
                charaEquipManager.legs.GetComponent <itemData>().itemName;
        }
        else
        {
            equippedLegsText.text = "Empty";
        }

        if (charaEquipManager.feet)
        {
            equippedFeetText.text =
                charaEquipManager.feet.GetComponent <itemData>().itemName;
        }
        else
        {
            equippedFeetText.text = "Empty";
        }

        if (charaEquipManager.accessory)
        {
            equippedAccessoryText.text =
                charaEquipManager.accessory.GetComponent <itemData>().itemName;
        }
        else
        {
            equippedAccessoryText.text = "Empty";
        }
    }