public void loadEquipStats() { charaStatus = gameController.availCharas[selectedChara].GetComponent <characterStatusController>(); charaEquipManager = gameController.availCharas[selectedChara].GetComponent <equipManager>(); charaEquipManager.charaMenuController = this; currentChara = charaEquipManager.character; nameText.text = charaStatus.charaName; levelText.text = "Level: " + charaStatus.level; hpText.text = "HP: " + charaStatus.currentHP + "/" + charaStatus.maxHP; mpText.text = "MP: " + charaStatus.currentMP + "/" + charaStatus.maxMP; expText.text = "Exp: " + charaStatus.currentExp + "/" + charaStatus.expToNextLvl; skillPointText.text = "Skill Points: " + charaStatus.skillPoints; strText.text = "Strength: " + charaStatus.strength; intText.text = "Intelligence: " + charaStatus.intelligence + ""; dexText.text = "Dexterity: " + charaStatus.dexterity + ""; agiText.text = "Agility: " + charaStatus.agility + ""; endurText.text = "Endurance: " + charaStatus.endurance + ""; luckText.text = "Luck: " + charaStatus.luck + ""; clarityText.text = "Clarity: " + charaStatus.clarity + ""; zenText.text = "Zen: " + charaStatus.zen + ""; atkText.text = "Attack: " + charaStatus.currentAtk + ""; defText.text = "Defense: " + charaStatus.currentDef + ""; magAtkText.text = "Magic Attack: " + charaStatus.magicAtk + ""; magDefText.text = "Magic Defense: " + charaStatus.magicDef + ""; evaText.text = "Evasion: " + charaStatus.evasion + ""; }
public void displayCurrentEquip() { numCharas = gameController.availCharas.Count; charaPreviews = gameController.availCharas.ToArray(); if (selectedChara > numCharas) { selectedChara = gameController.currentChara; } charaEquipManager = gameController.availCharas[selectedChara].GetComponent <equipManager>(); if (charaEquipManager.mainWeapon) { equippedWeaponText.text = charaEquipManager.mainWeapon.GetComponent <itemData>().itemName; } else { equippedWeaponText.text = "Empty"; } if (charaEquipManager.subWeapon) { equippedSubWpnText.text = charaEquipManager.subWeapon.GetComponent <itemData>().itemName; } else { equippedSubWpnText.text = "Empty"; } if (charaEquipManager.head) { equippedHeadText.text = charaEquipManager.head.GetComponent <itemData>().itemName; } else { equippedHeadText.text = "None"; } if (charaEquipManager.chest) { equippedChestText.text = charaEquipManager.chest.GetComponent <itemData>().itemName; } else { equippedChestText.text = "Empty"; } if (charaEquipManager.hands) { equippedHandsText.text = charaEquipManager.hands.GetComponent <itemData>().itemName; } else { equippedHandsText.text = "Empty"; } if (charaEquipManager.legs) { equippedLegsText.text = charaEquipManager.legs.GetComponent <itemData>().itemName; } else { equippedLegsText.text = "Empty"; } if (charaEquipManager.feet) { equippedFeetText.text = charaEquipManager.feet.GetComponent <itemData>().itemName; } else { equippedFeetText.text = "Empty"; } if (charaEquipManager.accessory) { equippedAccessoryText.text = charaEquipManager.accessory.GetComponent <itemData>().itemName; } else { equippedAccessoryText.text = "Empty"; } }