// Use this for initialization
    void Start()
    {
        rb               = GetComponent <Rigidbody>();
        props            = GetComponent <em_properties>();
        default_rotation = transform.rotation.eulerAngles;

        wep_controller = GetComponent <em_weapons_controller>();

        rb.constraints = RigidbodyConstraints.FreezeRotationX | RigidbodyConstraints.FreezeRotationZ | RigidbodyConstraints.FreezePositionY;
    }
Example #2
0
    // Use this for initialization
    void Start()
    {
        props = GetComponent <em_properties>();
        cds   = new float[props.WEPCDS.Length];

        for (int i = 0; i < props.WEPCDS.Length; i++)
        {
            cds[i] = props.WEPCDS[i];
        }

        drtCnt = props.DROCKET;
        srtCnt = props.SROCKET;
    }