// Use this for initialization void Start() { rb = GetComponent <Rigidbody>(); props = GetComponent <em_properties>(); default_rotation = transform.rotation.eulerAngles; wep_controller = GetComponent <em_weapons_controller>(); rb.constraints = RigidbodyConstraints.FreezeRotationX | RigidbodyConstraints.FreezeRotationZ | RigidbodyConstraints.FreezePositionY; }
// Use this for initialization void Start() { props = GetComponent <em_properties>(); cds = new float[props.WEPCDS.Length]; for (int i = 0; i < props.WEPCDS.Length; i++) { cds[i] = props.WEPCDS[i]; } drtCnt = props.DROCKET; srtCnt = props.SROCKET; }