public void ChangeScene(dialogJson dialog) { Attration += dialog.attarction; Uniqueness += dialog.uniqueness; if (dialog.scene >= SceneMechanics.json.scenes.Length) { WonLevel(); } else if (Attration < 0 || Uniqueness > 9 || Uniqueness < 1) { LostLevel(SceneMechanics.json.responses[dialog.response]); } else { SceneMechanics.instance.currentScene = dialog.scene; SceneMechanics.instance.SetResponse(dialog.response); } }
public void SetDialog(dialogJson dialog) { this.dialog = dialog; GetComponentInChildren <Text>().text = dialog.line; }