// Use this for initialization void Start() { camera = GetComponent <Camera>(); if (!camera) { Debug.LogError("There is no camera here!"); } if (sightConeRadius <= 0) { sightConeRadius = 35; Debug.LogError("The sight line isn't set correctly. Setting to " + sightConeRadius); } if (!journal) { //Debug.LogError("Journal not found"); journal = GameObject.Find("JournalPREFAB").GetComponent <Level_Journal>(); } GameObject canvas = GameObject.Find("Reminder Text"); if (canvas) { reminderText = canvas.GetComponent <Descriptor>(); } else { Debug.LogError("The reminder text canvas isn't here!"); } if (!reminderText) { Debug.LogError("The description canvas isn't attached!"); } }
// Use this for initialization void Start() { Debug.Log("Starting the Journal"); if (!player) { // Debug.LogError("Player not found"); player = GameObject.Find("FirstPersonCharacter").GetComponent <Player>(); } if (!currentLevel) { // Debug.LogError("currentlevel not found"); currentLevel = GameObject.Find("JournalPREFAB").GetComponent <Level_Journal>(); } newLevelStart = false; journalView = GameObject.Find("JournalView"); isEnabled = false; journalView.SetActive(isEnabled); }