public void ChangeScene(dialogJson dialog)
 {
     Attration  += dialog.attarction;
     Uniqueness += dialog.uniqueness;
     if (dialog.scene >= SceneMechanics.json.scenes.Length)
     {
         WonLevel();
     }
     else if (Attration < 0 || Uniqueness > 9 || Uniqueness < 1)
     {
         LostLevel(SceneMechanics.json.responses[dialog.response]);
     }
     else
     {
         SceneMechanics.instance.currentScene = dialog.scene;
         SceneMechanics.instance.SetResponse(dialog.response);
     }
 }
Ejemplo n.º 2
0
 public void SetDialog(dialogJson dialog)
 {
     this.dialog = dialog;
     GetComponentInChildren <Text>().text = dialog.line;
 }