Example #1
0
 void getHit()
 {
     currentHealth = Mathf.Max(currentHealth - damagePerHit, 0);
     isDead        = currentHealth == 0;
     if (isDead)
     {
         animationManager.triggerDeathAnim();
         animationManager.endDizziness();
     }
     else
     {
         animationManager.triggerHitAnim();
     }
 }