void getHit() { currentHealth = Mathf.Max(currentHealth - damagePerHit, 0); isDead = currentHealth == 0; if (isDead) { animationManager.triggerDeathAnim(); animationManager.endDizziness(); } else { animationManager.triggerHitAnim(); } }
void getHit() { currentHealth = Mathf.Max(currentHealth - damagePerHit, 0); isDead = currentHealth == 0; if (isDead) { animationManager.triggerDeathAnim(); animationManager.endDizziness(); } else { animationManager.triggerHitAnim(); } }