Example #1
0
    public void enableDamage()
    {
        if (isDead)
        {
            return;
        }
        hitBox.enabled = true;
        forceField.GetComponent <Collider>().enabled = false;

        DOTween.To(() => fieldMaterial.GetFloat("_FresnelWidth"),
                   x => fieldMaterial.SetFloat("_FresnelWidth", x),
                   0,
                   fieldFadeTime);

        animationManager.startDizziness();
    }