Example #1
0
        public override void DrawSolidCircle(b2Vec2 center, float radius, b2Vec2 axis, b2Color color)
        {
            if (!_primitiveBatch.IsReady())
            {
                throw new InvalidOperationException("BeginCustomDraw must be called before drawing anything.");
            }
            const double increment = Math.PI * 2.0 / CircleSegments;
            double       theta     = 0.0;

            var colorFill = color.ToColor() * 0.5f;
            var centr     = center.ToVector2();

            Vector2 v0 = center.ToVector2() + radius * new Vector2((float)Math.Cos(theta), (float)Math.Sin(theta));

            theta += increment;

            for (int i = 1; i < CircleSegments - 1; i++)
            {
                var v1 = centr + radius * new Vector2((float)Math.Cos(theta), (float)Math.Sin(theta));
                var v2 = centr +
                         radius * new Vector2((float)Math.Cos(theta + increment), (float)Math.Sin(theta + increment));

                _primitiveBatch.AddVertex(ref v0, colorFill, PrimitiveType.TriangleList);
                _primitiveBatch.AddVertex(ref v1, colorFill, PrimitiveType.TriangleList);
                _primitiveBatch.AddVertex(ref v2, colorFill, PrimitiveType.TriangleList);

                theta += increment;
            }
            DrawCircle(center, radius, color);

            DrawSegment(center, center + axis * radius, color);
        }
Example #2
0
        public override void DrawCircle(b2Vec2 center, float radius, b2Color color)
        {
            if (!_primitiveBatch.IsReady())
            {
                throw new InvalidOperationException("BeginCustomDraw must be called before drawing anything.");
            }
            const double increment = Math.PI * 2.0 / CircleSegments;
            double       theta     = 0.0;

            var     col   = color.ToColor();
            Vector2 centr = center.ToVector2();

            for (int i = 0, count = CircleSegments; i < count; i++)
            {
                Vector2 v1 = centr + radius * new Vector2((float)Math.Cos(theta), (float)Math.Sin(theta));
                Vector2 v2 = centr +
                             radius *
                             new Vector2((float)Math.Cos(theta + increment), (float)Math.Sin(theta + increment));

                _primitiveBatch.AddVertex(ref v1, col, PrimitiveType.LineList);
                _primitiveBatch.AddVertex(ref v2, col, PrimitiveType.LineList);

                theta += increment;
            }
        }
Example #3
0
 public override void DrawSegment(b2Vec2 p1, b2Vec2 p2, b2Color color)
 {
     if (!_primitiveBatch.IsReady())
     {
         throw new InvalidOperationException("BeginCustomDraw must be called before drawing anything.");
     }
     _primitiveBatch.AddVertex(p1.ToVector2(), color.ToColor(), PrimitiveType.LineList);
     _primitiveBatch.AddVertex(p2.ToVector2(), color.ToColor(), PrimitiveType.LineList);
 }
Example #4
0
        public override float ReportFixture(b2Fixture fixture, b2Vec2 point, b2Vec2 normal, float fraction)
        {
            if ((fixture.GetFilterData().categoryBits & _CollisionMask) == 0)
            {
                return(-1f);
            }
            ICollider collider = _Physics2DControl.GetPhysicsObject(fixture.GetBody().GetUserData().data).GetCollider(fixture.GetUserData().data);

            return(_Callback.Invoke(collider, point.ToVector2(), normal.ToVector2(), fraction));
        }